=> Bootstrap dependency digest>=20211023: found digest-20220214 ===> Skipping vulnerability checks. WARNING: No /usr/pkg/pkgdb/pkg-vulnerabilities file found. WARNING: To fix run: `/usr/sbin/pkg_admin -K /usr/pkg/pkgdb fetch-pkg-vulnerabilities'. ===> Building for ioquake3-1.36.20200125nb23 gmake[1]: Entering directory '/pbulk/work/games/ioquake3/work/ioq3-daae32ddfdab2172a628072ed3ff7dd1fc1563fe' Building in build/release-netbsd-i386: PLATFORM: netbsd ARCH: i386 VERSION: 1.36 COMPILE_PLATFORM: netbsd COMPILE_ARCH: i386 HAVE_VM_COMPILED: PKG_CONFIG: /usr/pkg/bin/pkg-config CC: gcc CFLAGS: -O2 -I/usr/pkg/include -I/usr/include -I/usr/pkg/include/SDL2 -I/usr/X11R7/include -I/usr/X11R7/include/libdrm -I/usr/pkg/include/krb5 -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_ICON -DARCH_STRING="i386" -DNO_VM_COMPILED -I/usr/pkg/include -DPRODUCT_VERSION="1.36" -Wformat=2 -Wno-format-zero-length -Wformat-security -Wno-format-nonliteral -Wstrict-aliasing=2 -Wmissing-format-attribute -Wdisabled-optimization -Werror-implicit-function-declaration -MMD -DNDEBUG CLIENT_CFLAGS: -I/usr/pkg/include -DUSE_CURL -DUSE_CURL_DLOPEN -DUSE_CODEC_OPUS -I/usr/pkg/include/opus -I/usr/pkg/include -DUSE_CODEC_VORBIS -I/usr/pkg/include -I/usr/pkg/include -DUSE_MUMBLE SERVER_CFLAGS: LDFLAGS: -Wl,-zrelro -L/usr/pkg/lib -Wl,-R/usr/pkg/lib -L/usr/lib -Wl,-R/usr/lib -L/usr/X11R7/lib -Wl,-R/usr/X11R7/lib LIBS: -lm -lz CLIENT_LIBS: -Wl,-R/usr/pkg/lib -L/usr/pkg/lib -lSDL2 -Wl,-R/usr/pkg/lib -L/usr/pkg/lib -lcurl -lrt -L/usr/pkg/lib -lopusfile -Wl,-R/usr/pkg/lib -lopus -L/usr/pkg/lib -lvorbisfile -Wl,-R/usr/pkg/lib -lvorbis -Wl,-R/usr/pkg/lib -L/usr/pkg/lib -logg AUTOUPDATER_LIBS: Output: ioq3ded.i386 ioquake3.i386 baseq3/cgamei386.so baseq3/qagamei386.so baseq3/uii386.so missionpack/cgamei386.so missionpack/qagamei386.so missionpack/uii386.so gmake[2]: Entering directory '/pbulk/work/games/ioquake3/work/ioq3-daae32ddfdab2172a628072ed3ff7dd1fc1563fe' DED_CC code/server/sv_bot.c DED_CC code/server/sv_ccmds.c DED_CC code/server/sv_client.c DED_CC code/server/sv_init.c DED_CC code/server/sv_main.c DED_CC code/server/sv_game.c DED_CC code/server/sv_net_chan.c DED_CC code/server/sv_snapshot.c DED_CC code/server/sv_world.c DED_CC code/qcommon/cm_load.c DED_CC code/qcommon/cm_patch.c DED_CC code/qcommon/cm_polylib.c DED_CC code/qcommon/cm_test.c DED_CC code/qcommon/cm_trace.c DED_CC code/qcommon/cmd.c DED_CC code/qcommon/common.c DED_CC code/qcommon/cvar.c DED_CC code/qcommon/files.c DED_CC code/qcommon/md4.c DED_CC code/qcommon/msg.c DED_CC code/qcommon/net_chan.c DED_CC code/qcommon/net_ip.c DED_CC code/qcommon/huffman.c DED_CC code/qcommon/q_math.c DED_CC code/qcommon/q_shared.c DED_CC code/qcommon/unzip.c DED_CC code/qcommon/ioapi.c DED_CC code/qcommon/vm.c DED_CC code/qcommon/vm_interpreted.c BOT_CC code/botlib/be_aas_bspq3.c BOT_CC code/botlib/be_aas_cluster.c BOT_CC code/botlib/be_aas_debug.c BOT_CC code/botlib/be_aas_entity.c BOT_CC code/botlib/be_aas_file.c BOT_CC code/botlib/be_aas_main.c BOT_CC code/botlib/be_aas_move.c BOT_CC code/botlib/be_aas_optimize.c BOT_CC code/botlib/be_aas_reach.c BOT_CC code/botlib/be_aas_route.c BOT_CC code/botlib/be_aas_sample.c BOT_CC code/botlib/be_aas_routealt.c BOT_CC code/botlib/be_ai_chat.c BOT_CC code/botlib/be_ai_char.c BOT_CC code/botlib/be_ai_gen.c BOT_CC code/botlib/be_ai_goal.c BOT_CC code/botlib/be_ai_move.c BOT_CC code/botlib/be_ai_weap.c BOT_CC code/botlib/be_ai_weight.c BOT_CC code/botlib/be_ea.c BOT_CC code/botlib/be_interface.c BOT_CC code/botlib/l_crc.c BOT_CC code/botlib/l_libvar.c BOT_CC code/botlib/l_log.c BOT_CC code/botlib/l_memory.c BOT_CC code/botlib/l_precomp.c BOT_CC code/botlib/l_script.c BOT_CC code/botlib/l_struct.c DED_CC code/null/null_client.c DED_CC code/null/null_input.c DED_CC code/null/null_snddma.c DED_CC code/sys/con_log.c DED_CC code/sys/sys_autoupdater.c DED_CC code/sys/sys_main.c DED_CC code/sys/sys_unix.c DED_CC code/sys/con_tty.c CC code/client/cl_cgame.c CC code/client/cl_cin.c CC code/client/cl_console.c CC code/client/cl_input.c CC code/client/cl_keys.c CC code/client/cl_main.c CC code/client/cl_net_chan.c CC code/client/cl_parse.c CC code/client/cl_scrn.c CC code/client/cl_ui.c CC code/client/cl_avi.c CC code/qcommon/cm_load.c CC code/qcommon/cm_patch.c CC code/qcommon/cm_polylib.c CC code/qcommon/cm_trace.c CC code/qcommon/cm_test.c CC code/qcommon/cmd.c CC code/qcommon/common.c CC code/qcommon/cvar.c CC code/qcommon/files.c CC code/qcommon/md4.c CC code/qcommon/md5.c CC code/qcommon/msg.c CC code/qcommon/net_chan.c CC code/qcommon/net_ip.c CC code/qcommon/huffman.c CC code/client/snd_altivec.c CC code/client/snd_adpcm.c CC code/client/snd_dma.c CC code/client/snd_mem.c CC code/client/snd_mix.c CC code/client/snd_wavelet.c CC code/client/snd_main.c In file included from /usr/include/stdio.h:597:0, from code/client/../qcommon/q_shared.h:160, from code/client/client.h:24, from code/client/cl_main.c:24: code/client/cl_main.c: In function 'CL_CDKeyValidate': code/client/cl_main.c:4698:15: warning: '%02x' directive writing between 2 and 8 bytes into a region of size 3 [-Wformat-overflow=] sprintf(chs, "%02x", sum); ^ code/client/cl_main.c:4698:15: note: directive argument in the range [0, 2147483647] code/client/cl_main.c:4698:2: note: '__builtin___sprintf_chk' output between 3 and 9 bytes into a destination of size 3 sprintf(chs, "%02x", sum); ^ CC code/client/snd_codec.c CC code/client/snd_codec_wav.c CC code/client/snd_codec_ogg.c CC code/client/snd_codec_opus.c CC code/client/qal.c CC code/client/snd_openal.c CC code/client/cl_curl.c CC code/server/sv_bot.c CC code/server/sv_ccmds.c CC code/server/sv_client.c CC code/server/sv_game.c CC code/server/sv_init.c CC code/server/sv_main.c CC code/server/sv_net_chan.c CC code/server/sv_snapshot.c CC code/server/sv_world.c CC code/qcommon/q_math.c CC code/qcommon/q_shared.c CC code/qcommon/unzip.c CC code/qcommon/ioapi.c CC code/qcommon/puff.c CC code/qcommon/vm.c CC code/qcommon/vm_interpreted.c BOT_CC code/botlib/be_aas_bspq3.c BOT_CC code/botlib/be_aas_cluster.c BOT_CC code/botlib/be_aas_debug.c BOT_CC code/botlib/be_aas_entity.c BOT_CC code/botlib/be_aas_main.c BOT_CC code/botlib/be_aas_file.c BOT_CC code/botlib/be_aas_move.c BOT_CC code/botlib/be_aas_optimize.c BOT_CC code/botlib/be_aas_reach.c BOT_CC code/botlib/be_aas_route.c BOT_CC code/botlib/be_aas_routealt.c BOT_CC code/botlib/be_aas_sample.c BOT_CC code/botlib/be_ai_char.c BOT_CC code/botlib/be_ai_chat.c BOT_CC code/botlib/be_ai_gen.c BOT_CC code/botlib/be_ai_goal.c BOT_CC code/botlib/be_ai_move.c BOT_CC code/botlib/be_ai_weap.c BOT_CC code/botlib/be_ai_weight.c BOT_CC code/botlib/be_ea.c BOT_CC code/botlib/be_interface.c BOT_CC code/botlib/l_crc.c BOT_CC code/botlib/l_libvar.c BOT_CC code/botlib/l_log.c BOT_CC code/botlib/l_memory.c BOT_CC code/botlib/l_script.c BOT_CC code/botlib/l_precomp.c BOT_CC code/botlib/l_struct.c CC code/sdl/sdl_input.c CC code/sdl/sdl_snd.c CC code/sys/con_log.c CC code/sys/sys_autoupdater.c CC code/sys/sys_main.c CC code/sys/con_tty.c CC code/sys/sys_unix.c CC code/client/libmumblelink.c REF_CC code/renderergl1/tr_altivec.c REF_CC code/renderergl1/tr_animation.c REF_CC code/renderergl1/tr_backend.c REF_CC code/renderergl1/tr_bsp.c REF_CC code/renderergl1/tr_cmds.c REF_CC code/renderergl1/tr_curve.c REF_CC code/renderergl1/tr_flares.c REF_CC code/renderercommon/tr_font.c REF_CC code/renderergl1/tr_image.c REF_CC code/renderercommon/tr_image_bmp.c REF_CC code/renderercommon/tr_image_jpg.c REF_CC code/renderercommon/tr_image_pcx.c REF_CC code/renderercommon/tr_image_png.c REF_CC code/renderercommon/tr_image_tga.c REF_CC code/renderergl1/tr_init.c REF_CC code/renderergl1/tr_light.c REF_CC code/renderergl1/tr_main.c REF_CC code/renderergl1/tr_marks.c REF_CC code/renderergl1/tr_mesh.c REF_CC code/renderergl1/tr_model.c REF_CC code/renderergl1/tr_model_iqm.c REF_CC code/renderercommon/tr_noise.c REF_CC code/renderergl1/tr_scene.c REF_CC code/renderergl1/tr_shade.c REF_CC code/renderergl1/tr_shade_calc.c REF_CC code/renderergl1/tr_shader.c REF_CC code/renderergl1/tr_shadows.c REF_CC code/renderergl1/tr_sky.c REF_CC code/renderergl1/tr_surface.c REF_CC code/renderergl1/tr_world.c REF_CC code/sdl/sdl_gamma.c REF_CC code/sdl/sdl_glimp.c CGAME_CC code/cgame/cg_main.c CGAME_CC code/game/bg_misc.c CGAME_CC code/game/bg_pmove.c CGAME_CC code/game/bg_slidemove.c CGAME_CC code/game/bg_lib.c CGAME_CC code/cgame/cg_consolecmds.c CGAME_CC code/cgame/cg_draw.c CGAME_CC code/cgame/cg_drawtools.c CGAME_CC code/cgame/cg_effects.c CGAME_CC code/cgame/cg_ents.c CGAME_CC code/cgame/cg_event.c CGAME_CC code/cgame/cg_info.c CGAME_CC code/cgame/cg_localents.c CGAME_CC code/cgame/cg_marks.c CGAME_CC code/cgame/cg_particles.c CGAME_CC code/cgame/cg_players.c CGAME_CC code/cgame/cg_playerstate.c CGAME_CC code/cgame/cg_predict.c CGAME_CC code/cgame/cg_scoreboard.c CGAME_CC code/cgame/cg_servercmds.c CGAME_CC code/cgame/cg_snapshot.c CGAME_CC code/cgame/cg_view.c CGAME_CC code/cgame/cg_weapons.c SHLIB_CC code/qcommon/q_math.c SHLIB_CC code/qcommon/q_shared.c CGAME_CC code/cgame/cg_syscalls.c GAME_CC code/game/g_main.c GAME_CC code/game/ai_chat.c GAME_CC code/game/ai_cmd.c GAME_CC code/game/ai_dmnet.c GAME_CC code/game/ai_dmq3.c GAME_CC code/game/ai_main.c GAME_CC code/game/ai_team.c GAME_CC code/game/ai_vcmd.c GAME_CC code/game/bg_misc.c GAME_CC code/game/bg_pmove.c GAME_CC code/game/bg_slidemove.c GAME_CC code/game/bg_lib.c GAME_CC code/game/g_active.c GAME_CC code/game/g_arenas.c GAME_CC code/game/g_bot.c GAME_CC code/game/g_client.c GAME_CC code/game/g_cmds.c GAME_CC code/game/g_combat.c GAME_CC code/game/g_items.c GAME_CC code/game/g_mem.c GAME_CC code/game/g_misc.c GAME_CC code/game/g_missile.c GAME_CC code/game/g_mover.c GAME_CC code/game/g_session.c GAME_CC code/game/g_spawn.c GAME_CC code/game/g_svcmds.c GAME_CC code/game/g_target.c GAME_CC code/game/g_team.c GAME_CC code/game/g_trigger.c GAME_CC code/game/g_utils.c GAME_CC code/game/g_weapon.c GAME_CC code/game/g_syscalls.c UI_CC code/q3_ui/ui_main.c UI_CC code/game/bg_misc.c UI_CC code/q3_ui/ui_addbots.c UI_CC code/q3_ui/ui_atoms.c UI_CC code/game/bg_lib.c UI_CC code/q3_ui/ui_cdkey.c UI_CC code/q3_ui/ui_cinematics.c UI_CC code/q3_ui/ui_confirm.c UI_CC code/q3_ui/ui_connect.c UI_CC code/q3_ui/ui_controls2.c UI_CC code/q3_ui/ui_credits.c UI_CC code/q3_ui/ui_demo2.c UI_CC code/q3_ui/ui_display.c UI_CC code/q3_ui/ui_gameinfo.c UI_CC code/q3_ui/ui_ingame.c UI_CC code/q3_ui/ui_loadconfig.c UI_CC code/q3_ui/ui_menu.c UI_CC code/q3_ui/ui_mfield.c UI_CC code/q3_ui/ui_mods.c UI_CC code/q3_ui/ui_network.c UI_CC code/q3_ui/ui_options.c UI_CC code/q3_ui/ui_playermodel.c UI_CC code/q3_ui/ui_players.c UI_CC code/q3_ui/ui_playersettings.c UI_CC code/q3_ui/ui_preferences.c UI_CC code/q3_ui/ui_qmenu.c UI_CC code/q3_ui/ui_removebots.c UI_CC code/q3_ui/ui_saveconfig.c UI_CC code/q3_ui/ui_serverinfo.c UI_CC code/q3_ui/ui_servers2.c UI_CC code/q3_ui/ui_setup.c UI_CC code/q3_ui/ui_sound.c UI_CC code/q3_ui/ui_sparena.c UI_CC code/q3_ui/ui_specifyserver.c UI_CC code/q3_ui/ui_splevel.c UI_CC code/q3_ui/ui_sppostgame.c UI_CC code/q3_ui/ui_spskill.c UI_CC code/q3_ui/ui_startserver.c UI_CC code/q3_ui/ui_team.c UI_CC code/q3_ui/ui_teamorders.c UI_CC code/q3_ui/ui_video.c UI_CC_MISSIONPACK code/ui/ui_syscalls.c CGAME_CC_MISSIONPACK code/cgame/cg_main.c CGAME_CC_MISSIONPACK code/game/bg_misc.c CGAME_CC_MISSIONPACK code/game/bg_pmove.c CGAME_CC_MISSIONPACK code/game/bg_slidemove.c CGAME_CC_MISSIONPACK code/game/bg_lib.c CGAME_CC_MISSIONPACK code/cgame/cg_consolecmds.c CGAME_CC_MISSIONPACK code/cgame/cg_newdraw.c CGAME_CC_MISSIONPACK code/cgame/cg_draw.c CGAME_CC_MISSIONPACK code/cgame/cg_drawtools.c CGAME_CC_MISSIONPACK code/cgame/cg_effects.c CGAME_CC_MISSIONPACK code/cgame/cg_ents.c CGAME_CC_MISSIONPACK code/cgame/cg_event.c CGAME_CC_MISSIONPACK code/cgame/cg_info.c CGAME_CC_MISSIONPACK code/cgame/cg_localents.c CGAME_CC_MISSIONPACK code/cgame/cg_marks.c CGAME_CC_MISSIONPACK code/cgame/cg_particles.c CGAME_CC_MISSIONPACK code/cgame/cg_players.c CGAME_CC_MISSIONPACK code/cgame/cg_playerstate.c CGAME_CC_MISSIONPACK code/cgame/cg_predict.c CGAME_CC_MISSIONPACK code/cgame/cg_scoreboard.c CGAME_CC_MISSIONPACK code/cgame/cg_servercmds.c CGAME_CC_MISSIONPACK code/cgame/cg_snapshot.c CGAME_CC_MISSIONPACK code/cgame/cg_view.c CGAME_CC_MISSIONPACK code/cgame/cg_weapons.c UI_CC_MISSIONPACK code/ui/ui_shared.c SHLIB_CC_MISSIONPACK code/qcommon/q_math.c SHLIB_CC_MISSIONPACK code/qcommon/q_shared.c CGAME_CC_MISSIONPACK code/cgame/cg_syscalls.c GAME_CC_MISSIONPACK code/game/g_main.c GAME_CC_MISSIONPACK code/game/ai_chat.c GAME_CC_MISSIONPACK code/game/ai_cmd.c GAME_CC_MISSIONPACK code/game/ai_dmnet.c GAME_CC_MISSIONPACK code/game/ai_dmq3.c GAME_CC_MISSIONPACK code/game/ai_main.c GAME_CC_MISSIONPACK code/game/ai_team.c GAME_CC_MISSIONPACK code/game/ai_vcmd.c GAME_CC_MISSIONPACK code/game/bg_misc.c GAME_CC_MISSIONPACK code/game/bg_pmove.c GAME_CC_MISSIONPACK code/game/bg_slidemove.c GAME_CC_MISSIONPACK code/game/bg_lib.c GAME_CC_MISSIONPACK code/game/g_active.c GAME_CC_MISSIONPACK code/game/g_arenas.c GAME_CC_MISSIONPACK code/game/g_bot.c GAME_CC_MISSIONPACK code/game/g_client.c GAME_CC_MISSIONPACK code/game/g_cmds.c GAME_CC_MISSIONPACK code/game/g_combat.c GAME_CC_MISSIONPACK code/game/g_items.c GAME_CC_MISSIONPACK code/game/g_mem.c GAME_CC_MISSIONPACK code/game/g_misc.c GAME_CC_MISSIONPACK code/game/g_missile.c GAME_CC_MISSIONPACK code/game/g_mover.c GAME_CC_MISSIONPACK code/game/g_session.c GAME_CC_MISSIONPACK code/game/g_spawn.c GAME_CC_MISSIONPACK code/game/g_svcmds.c GAME_CC_MISSIONPACK code/game/g_target.c GAME_CC_MISSIONPACK code/game/g_team.c GAME_CC_MISSIONPACK code/game/g_trigger.c GAME_CC_MISSIONPACK code/game/g_utils.c GAME_CC_MISSIONPACK code/game/g_weapon.c GAME_CC_MISSIONPACK code/game/g_syscalls.c UI_CC_MISSIONPACK code/ui/ui_main.c UI_CC_MISSIONPACK code/ui/ui_atoms.c UI_CC_MISSIONPACK code/ui/ui_gameinfo.c UI_CC_MISSIONPACK code/ui/ui_players.c UI_CC_MISSIONPACK code/game/bg_misc.c UI_CC_MISSIONPACK code/game/bg_lib.c LD build/release-netbsd-i386/ioq3ded.i386 LD build/release-netbsd-i386/ioquake3.i386 LD build/release-netbsd-i386/baseq3/cgamei386.so LD build/release-netbsd-i386/baseq3/qagamei386.so LD build/release-netbsd-i386/baseq3/uii386.so LD build/release-netbsd-i386/missionpack/cgamei386.so ld: build/release-netbsd-i386/ded/common.o: in function `Com_Init': common.c:(.text+0x44d0): undefined reference to `qsnapvectorx87' ld: common.c:(.text+0x44e2): undefined reference to `qftolsse' ld: common.c:(.text+0x44f0): undefined reference to `qvmftolsse' ld: common.c:(.text+0x4c87): undefined reference to `qsnapvectorsse' ld: common.c:(.text+0x4cbe): undefined reference to `qftolx87' ld: common.c:(.text+0x4ccc): undefined reference to `qvmftolx87' ld: common.c:(.text+0x4cda): undefined reference to `qsnapvectorx87' gmake[2]: *** [Makefile:2385: build/release-netbsd-i386/ioq3ded.i386] Error 1 gmake[2]: *** Waiting for unfinished jobs.... ld: build/release-netbsd-i386/client/common.o: in function `Com_Init': common.c:(.text+0x47ec): undefined reference to `qsnapvectorx87' ld: common.c:(.text+0x47fe): undefined reference to `qftolsse' ld: common.c:(.text+0x480c): undefined reference to `qvmftolsse' ld: common.c:(.text+0x4fd0): undefined reference to `qsnapvectorsse' ld: common.c:(.text+0x5007): undefined reference to `qftolx87' ld: common.c:(.text+0x5015): undefined reference to `qvmftolx87' ld: common.c:(.text+0x5023): undefined reference to `qsnapvectorx87' ld: build/release-netbsd-i386/client/snd_mix.o: in function `S_TransferStereo16': snd_mix.c:(.text+0x34a): undefined reference to `S_WriteLinearBlastStereo16' gmake[2]: *** [Makefile:2233: build/release-netbsd-i386/ioquake3.i386] Error 1 gmake[2]: Leaving directory '/pbulk/work/games/ioquake3/work/ioq3-daae32ddfdab2172a628072ed3ff7dd1fc1563fe' gmake[1]: *** [Makefile:1427: targets] Error 2 gmake[1]: Leaving directory '/pbulk/work/games/ioquake3/work/ioq3-daae32ddfdab2172a628072ed3ff7dd1fc1563fe' gmake: *** [Makefile:1343: release] Error 2 *** Error code 2 Stop. make[1]: stopped in /usr/pkgsrc/games/ioquake3 *** Error code 1 Stop. make: stopped in /usr/pkgsrc/games/ioquake3