=> Bootstrap dependency digest>=20211023: found digest-20220214 ===> Skipping vulnerability checks. WARNING: No /usr/pkg/pkgdb/pkg-vulnerabilities file found. WARNING: To fix run: `/usr/sbin/pkg_admin -K /usr/pkg/pkgdb fetch-pkg-vulnerabilities'. ===> Building for blender-4.2.4 [ 0%] Building CXX object source/blender/datatoc/CMakeFiles/datatoc.dir/datatoc.cc.o [ 0%] Built target bf_intern_mikktspace [ 0%] Built target bf_intern_atomic [ 0%] Building CXX object intern/guardedalloc/CMakeFiles/bf_intern_guardedalloc.dir/intern/leak_detector.cc.o [ 0%] Building CXX object intern/eigen/CMakeFiles/bf_intern_eigen.dir/intern/eigenvalues.cc.o [ 0%] Building CXX object intern/opensubdiv/CMakeFiles/bf_intern_opensubdiv.dir/stub/opensubdiv_stub.cc.o [ 0%] Building CXX object intern/libmv/CMakeFiles/bf_intern_libmv.dir/intern/autotrack.cc.o [ 0%] Building CXX object intern/sky/CMakeFiles/bf_intern_sky.dir/source/sky_model.cpp.o [ 0%] Building C object intern/clog/CMakeFiles/bf_intern_clog.dir/clog.c.o [ 0%] Building CXX object intern/opensubdiv/CMakeFiles/bf_intern_opensubdiv.dir/stub/opensubdiv_evaluator_stub.cc.o [ 0%] Building CXX object intern/audaspace/CMakeFiles/bf_intern_audaspace.dir/intern/AUD_Set.cpp.o [ 0%] Building CXX object intern/opensubdiv/CMakeFiles/bf_intern_opensubdiv.dir/stub/opensubdiv_topology_refiner_stub.cc.o [ 0%] Building CXX object intern/guardedalloc/CMakeFiles/bf_intern_guardedalloc.dir/intern/mallocn.cc.o [ 0%] Linking CXX static library ../../lib/libbf_intern_opensubdiv.a [ 0%] Built target bf_intern_opensubdiv [ 0%] Building CXX object intern/libmv/CMakeFiles/bf_intern_libmv.dir/intern/camera_intrinsics.cc.o [ 0%] Linking CXX executable ../../../bin/datatoc [ 0%] Building CXX object intern/guardedalloc/CMakeFiles/bf_intern_guardedalloc.dir/intern/mallocn_guarded_impl.cc.o [ 0%] Built target datatoc [ 0%] Linking CXX static library ../../lib/libbf_intern_clog.a [ 0%] Building CXX object intern/libmv/CMakeFiles/bf_intern_libmv.dir/intern/detector.cc.o [ 0%] Built target bf_intern_clog [ 0%] Building CXX object intern/guardedalloc/CMakeFiles/bf_intern_guardedalloc.dir/intern/mallocn_lockfree_impl.cc.o [ 0%] Building CXX object intern/audaspace/CMakeFiles/bf_intern_audaspace.dir/intern/AUD_PyInit.cpp.o [ 0%] Building CXX object intern/sky/CMakeFiles/bf_intern_sky.dir/source/sky_nishita.cpp.o [ 0%] Building CXX object intern/libmv/CMakeFiles/bf_intern_libmv.dir/intern/frame_accessor.cc.o [ 0%] Building CXX object intern/guardedalloc/CMakeFiles/bf_intern_guardedalloc.dir/intern/memory_usage.cc.o [ 0%] Linking CXX static library ../../lib/libbf_intern_audaspace.a [ 0%] Built target bf_intern_audaspace [ 0%] Building CXX object intern/eigen/CMakeFiles/bf_intern_eigen.dir/intern/linear_solver.cc.o [ 0%] Linking CXX static library ../../lib/libbf_intern_sky.a [ 0%] Built target bf_intern_sky [ 0%] Building CXX object intern/dualcon/CMakeFiles/bf_intern_dualcon.dir/intern/manifold_table.cpp.o [ 0%] Building CXX object intern/dualcon/CMakeFiles/bf_intern_dualcon.dir/intern/marching_cubes_table.cpp.o [ 0%] Building CXX object intern/dualcon/CMakeFiles/bf_intern_dualcon.dir/intern/octree.cpp.o [ 0%] Linking CXX static library ../../lib/libbf_intern_guardedalloc.a [ 0%] Built target bf_intern_guardedalloc [ 0%] Building CXX object intern/iksolver/CMakeFiles/bf_intern_iksolver.dir/intern/IK_QJacobian.cpp.o [ 0%] Building CXX object intern/libmv/CMakeFiles/bf_intern_libmv.dir/intern/homography.cc.o [ 0%] Building CXX object intern/libmv/CMakeFiles/bf_intern_libmv.dir/intern/image.cc.o [ 0%] Building CXX object intern/dualcon/CMakeFiles/bf_intern_dualcon.dir/intern/Projections.cpp.o [ 0%] Building CXX object intern/libmv/CMakeFiles/bf_intern_libmv.dir/intern/logging.cc.o [ 0%] Building CXX object intern/dualcon/CMakeFiles/bf_intern_dualcon.dir/intern/dualcon_c_api.cpp.o [ 0%] Building CXX object intern/libmv/CMakeFiles/bf_intern_libmv.dir/intern/reconstruction.cc.o [ 0%] Building CXX object intern/iksolver/CMakeFiles/bf_intern_iksolver.dir/intern/IK_QJacobianSolver.cpp.o [ 1%] Building CXX object intern/eigen/CMakeFiles/bf_intern_eigen.dir/intern/matrix.cc.o [ 1%] Building CXX object intern/libmv/CMakeFiles/bf_intern_libmv.dir/intern/track_region.cc.o [ 1%] Linking CXX static library ../../lib/libbf_intern_dualcon.a [ 1%] Built target bf_intern_dualcon [ 1%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/Armature.cpp.o [ 1%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/Cache.cpp.o [ 1%] Building CXX object intern/libmv/CMakeFiles/bf_intern_libmv.dir/intern/tracks.cc.o [ 1%] Building CXX object intern/libmv/CMakeFiles/bf_intern_libmv.dir/intern/tracksN.cc.o [ 1%] Building CXX object intern/iksolver/CMakeFiles/bf_intern_iksolver.dir/intern/IK_QSegment.cpp.o [ 1%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/ConstraintSet.cpp.o [ 1%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/ControlledObject.cpp.o [ 1%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/CopyPose.cpp.o [ 1%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/Distance.cpp.o [ 1%] Building CXX object intern/libmv/CMakeFiles/bf_intern_libmv.dir/libmv/autotrack/autotrack.cc.o [ 1%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/FixedObject.cpp.o [ 1%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/MovingFrame.cpp.o [ 1%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/Scene.cpp.o [ 1%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/UncontrolledObject.cpp.o [ 1%] Building CXX object intern/eigen/CMakeFiles/bf_intern_eigen.dir/intern/svd.cc.o [ 1%] Building CXX object intern/iksolver/CMakeFiles/bf_intern_iksolver.dir/intern/IK_QTask.cpp.o [ 1%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/WDLSSolver.cpp.o [ 1%] Building CXX object intern/libmv/CMakeFiles/bf_intern_libmv.dir/libmv/autotrack/predict_tracks.cc.o [ 2%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/WSDLSSolver.cpp.o [ 2%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/WorldObject.cpp.o [ 2%] Linking CXX static library ../../lib/libbf_intern_eigen.a [ 2%] Built target bf_intern_eigen [ 2%] Generating shaders/compositor_alpha_crop.glsl.c [ 2%] Generating shaders/compositor_bilateral_blur.glsl.c [ 2%] Building CXX object intern/iksolver/CMakeFiles/bf_intern_iksolver.dir/intern/IK_Solver.cpp.o [ 2%] Generating shaders/compositor_bokeh_blur.glsl.c [ 2%] Generating shaders/compositor_bokeh_blur_variable_size.glsl.c [ 2%] Generating shaders/compositor_bokeh_image.glsl.c [ 2%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/eigen_types.cpp.o [ 2%] Generating shaders/compositor_box_mask.glsl.c [ 2%] Generating shaders/compositor_compute_preview.glsl.c [ 2%] Generating shaders/compositor_convert.glsl.c [ 2%] Generating shaders/compositor_cryptomatte_image.glsl.c [ 2%] Generating shaders/compositor_cryptomatte_matte.glsl.c [ 2%] Generating shaders/compositor_cryptomatte_pick.glsl.c [ 2%] Generating shaders/compositor_defocus_blur.glsl.c [ 2%] Generating shaders/compositor_defocus_radius_from_depth.glsl.c [ 2%] Generating shaders/compositor_defocus_radius_from_scale.glsl.c [ 2%] Generating shaders/compositor_deriche_gaussian_blur.glsl.c [ 2%] Generating shaders/compositor_deriche_gaussian_blur_sum.glsl.c [ 2%] Generating shaders/compositor_despeckle.glsl.c [ 2%] Generating shaders/compositor_directional_blur.glsl.c [ 2%] Generating shaders/compositor_displace.glsl.c [ 2%] Generating shaders/compositor_double_edge_mask_compute_boundary.glsl.c [ 2%] Generating shaders/compositor_double_edge_mask_compute_gradient.glsl.c [ 2%] Generating shaders/compositor_edge_filter.glsl.c [ 2%] Generating shaders/compositor_ellipse_mask.glsl.c [ 2%] Generating shaders/compositor_filter.glsl.c [ 2%] Generating shaders/compositor_flip.glsl.c [ 2%] Generating shaders/compositor_glare_bloom_downsample.glsl.c [ 2%] Generating shaders/compositor_glare_bloom_upsample.glsl.c [ 2%] Generating shaders/compositor_glare_ghost_accumulate.glsl.c [ 2%] Generating shaders/compositor_glare_ghost_base.glsl.c [ 2%] Generating shaders/compositor_glare_highlights.glsl.c [ 2%] Generating shaders/compositor_glare_mix.glsl.c [ 2%] Generating shaders/compositor_glare_simple_star_anti_diagonal_pass.glsl.c [ 2%] Generating shaders/compositor_glare_simple_star_diagonal_pass.glsl.c [ 2%] Generating shaders/compositor_glare_simple_star_horizontal_pass.glsl.c [ 2%] Generating shaders/compositor_glare_simple_star_vertical_pass.glsl.c [ 2%] Generating shaders/compositor_glare_streaks_accumulate.glsl.c [ 2%] Generating shaders/compositor_glare_streaks_filter.glsl.c [ 2%] Generating shaders/compositor_id_mask.glsl.c [ 2%] Generating shaders/compositor_image_crop.glsl.c [ 2%] Generating shaders/compositor_inpaint_compute_boundary.glsl.c [ 2%] Generating shaders/compositor_inpaint_compute_region.glsl.c [ 2%] Generating shaders/compositor_inpaint_fill_region.glsl.c [ 2%] Generating shaders/compositor_jump_flooding.glsl.c [ 2%] Generating shaders/compositor_keying_compute_image.glsl.c [ 2%] Generating shaders/compositor_keying_compute_matte.glsl.c [ 2%] Generating shaders/compositor_keying_extract_chroma.glsl.c [ 2%] Generating shaders/compositor_keying_replace_chroma.glsl.c [ 2%] Generating shaders/compositor_keying_screen.glsl.c [ 3%] Generating shaders/compositor_keying_tweak_matte.glsl.c [ 3%] Generating shaders/compositor_kuwahara_anisotropic.glsl.c [ 3%] Generating shaders/compositor_kuwahara_anisotropic_compute_structure_tensor.glsl.c [ 3%] Generating shaders/compositor_kuwahara_classic.glsl.c [ 3%] Generating shaders/compositor_map_uv_anisotropic.glsl.c [ 3%] Generating shaders/compositor_map_uv_nearest_neighbour.glsl.c [ 3%] Generating shaders/compositor_morphological_blur.glsl.c [ 3%] Generating shaders/compositor_morphological_distance.glsl.c [ 3%] Generating shaders/compositor_morphological_distance_feather.glsl.c [ 3%] Generating shaders/compositor_morphological_distance_threshold.glsl.c [ 3%] Generating shaders/compositor_morphological_step.glsl.c [ 3%] Generating shaders/compositor_motion_blur.glsl.c [ 3%] Generating shaders/compositor_motion_blur_max_velocity_dilate.glsl.c [ 3%] Generating shaders/compositor_movie_distortion.glsl.c [ 3%] Generating shaders/compositor_parallel_reduction.glsl.c [ 3%] Generating shaders/compositor_normalize.glsl.c [ 3%] Generating shaders/compositor_pixelate.glsl.c [ 3%] Generating shaders/compositor_plane_deform.glsl.c [ 3%] Generating shaders/compositor_plane_deform_mask.glsl.c [ 3%] Generating shaders/compositor_plane_deform_motion_blur.glsl.c [ 3%] Generating shaders/compositor_plane_deform_motion_blur_mask.glsl.c [ 3%] Generating shaders/compositor_premultiply_alpha.glsl.c [ 3%] Generating shaders/compositor_read_input.glsl.c [ 3%] Generating shaders/compositor_projector_lens_distortion.glsl.c [ 3%] Generating shaders/compositor_scale_variable.glsl.c [ 3%] Generating shaders/compositor_realize_on_domain.glsl.c [ 3%] Generating shaders/compositor_screen_lens_distortion.glsl.c [ 3%] Generating shaders/compositor_smaa_blending_weight_calculation.glsl.c [ 3%] Generating shaders/compositor_smaa_edge_detection.glsl.c [ 3%] Generating shaders/compositor_smaa_neighborhood_blending.glsl.c [ 3%] Generating shaders/compositor_split.glsl.c [ 3%] Generating shaders/compositor_summed_area_table_compute_complete_blocks.glsl.c [ 3%] Generating shaders/compositor_summed_area_table_compute_complete_x_prologues.glsl.c [ 3%] Generating shaders/compositor_summed_area_table_compute_complete_y_prologues.glsl.c [ 3%] Generating shaders/compositor_summed_area_table_compute_incomplete_prologues.glsl.c [ 3%] Generating shaders/compositor_sun_beams.glsl.c [ 3%] Generating shaders/compositor_symmetric_blur.glsl.c [ 3%] Generating shaders/compositor_symmetric_blur_variable_size.glsl.c [ 3%] Generating shaders/compositor_symmetric_separable_blur.glsl.c [ 3%] Generating shaders/compositor_symmetric_separable_blur_variable_size.glsl.c [ 3%] Generating shaders/compositor_tone_map_photoreceptor.glsl.c [ 3%] Generating shaders/compositor_tone_map_simple.glsl.c [ 3%] Generating shaders/compositor_van_vliet_gaussian_blur.glsl.c [ 3%] Generating shaders/compositor_van_vliet_gaussian_blur_sum.glsl.c [ 3%] Generating shaders/compositor_write_output.glsl.c [ 3%] Generating shaders/compositor_z_combine_compute_mask.glsl.c [ 3%] Generating shaders/compositor_z_combine_from_mask.glsl.c [ 3%] Generating shaders/compositor_z_combine_simple.glsl.c [ 3%] Generating shaders/library/gpu_shader_compositor_alpha_over.glsl.c [ 3%] Generating shaders/library/gpu_shader_compositor_blur_common.glsl.c [ 3%] Generating shaders/library/gpu_shader_compositor_channel_matte.glsl.c [ 3%] Generating shaders/library/gpu_shader_compositor_bright_contrast.glsl.c [ 4%] Generating shaders/library/gpu_shader_compositor_chroma_matte.glsl.c [ 4%] Generating shaders/library/gpu_shader_compositor_color_balance.glsl.c [ 4%] Generating shaders/library/gpu_shader_compositor_color_correction.glsl.c [ 4%] Generating shaders/library/gpu_shader_compositor_color_matte.glsl.c [ 4%] Generating shaders/library/gpu_shader_compositor_color_spill.glsl.c [ 4%] Generating shaders/library/gpu_shader_compositor_color_to_luminance.glsl.c [ 4%] Generating shaders/library/gpu_shader_compositor_distance_matte.glsl.c [ 4%] Generating shaders/library/gpu_shader_compositor_difference_matte.glsl.c [ 4%] Generating shaders/library/gpu_shader_compositor_exposure.glsl.c [ 4%] Generating shaders/library/gpu_shader_compositor_gamma.glsl.c [ 4%] Generating shaders/library/gpu_shader_compositor_hue_saturation_value.glsl.c [ 4%] Generating shaders/library/gpu_shader_compositor_hue_correct.glsl.c [ 4%] Generating shaders/library/gpu_shader_compositor_image_diagonals.glsl.c [ 4%] Generating shaders/library/gpu_shader_compositor_invert.glsl.c [ 4%] Generating shaders/library/gpu_shader_compositor_jump_flooding_lib.glsl.c [ 4%] Generating shaders/library/gpu_shader_compositor_luminance_matte.glsl.c [ 4%] Generating shaders/library/gpu_shader_compositor_main.glsl.c [ 4%] Generating shaders/library/gpu_shader_compositor_map_value.glsl.c [ 4%] Generating shaders/library/gpu_shader_compositor_normal.glsl.c [ 4%] Generating shaders/library/gpu_shader_compositor_ocio_processor.glsl.c [ 4%] Generating shaders/library/gpu_shader_compositor_posterize.glsl.c [ 4%] Generating shaders/library/gpu_shader_compositor_separate_combine.glsl.c [ 4%] Generating shaders/library/gpu_shader_compositor_set_alpha.glsl.c [ 4%] Generating shaders/library/gpu_shader_compositor_motion_blur_lib.glsl.c [ 4%] Generating shaders/library/gpu_shader_compositor_store_output.glsl.c [ 4%] Generating shaders/library/gpu_shader_compositor_summed_area_table_lib.glsl.c [ 4%] Generating shaders/library/gpu_shader_compositor_texture_utilities.glsl.c [ 4%] Generating shaders/library/gpu_shader_compositor_type_conversion.glsl.c [ 4%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/kdl/chain.cpp.o [ 4%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_alpha_crop.glsl.c.o [ 4%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_bilateral_blur.glsl.c.o [ 4%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_bokeh_blur.glsl.c.o [ 4%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_bokeh_blur_variable_size.glsl.c.o [ 4%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_bokeh_image.glsl.c.o [ 4%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/kdl/chainfksolverpos_recursive.cpp.o [ 4%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_box_mask.glsl.c.o [ 4%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_compute_preview.glsl.c.o [ 4%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_convert.glsl.c.o [ 4%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_cryptomatte_image.glsl.c.o [ 4%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_cryptomatte_matte.glsl.c.o [ 4%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_cryptomatte_pick.glsl.c.o [ 4%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_defocus_blur.glsl.c.o [ 4%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_defocus_radius_from_depth.glsl.c.o [ 4%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_defocus_radius_from_scale.glsl.c.o [ 4%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_despeckle.glsl.c.o [ 4%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_deriche_gaussian_blur.glsl.c.o [ 4%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_deriche_gaussian_blur_sum.glsl.c.o [ 4%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_directional_blur.glsl.c.o [ 4%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_displace.glsl.c.o [ 4%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_double_edge_mask_compute_boundary.glsl.c.o [ 4%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_double_edge_mask_compute_gradient.glsl.c.o [ 4%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_edge_filter.glsl.c.o [ 4%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_ellipse_mask.glsl.c.o [ 4%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_filter.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_flip.glsl.c.o [ 5%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/kdl/chainjnttojacsolver.cpp.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_glare_bloom_downsample.glsl.c.o [ 5%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/kdl/frameacc.cpp.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_glare_bloom_upsample.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_glare_ghost_accumulate.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_glare_ghost_base.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_glare_highlights.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_glare_mix.glsl.c.o [ 5%] Building CXX object intern/libmv/CMakeFiles/bf_intern_libmv.dir/libmv/autotrack/tracks.cc.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_glare_simple_star_anti_diagonal_pass.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_glare_simple_star_diagonal_pass.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_glare_simple_star_horizontal_pass.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_glare_simple_star_vertical_pass.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_glare_streaks_accumulate.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_glare_streaks_filter.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_id_mask.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_image_crop.glsl.c.o [ 5%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/kdl/frames.cpp.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_inpaint_compute_boundary.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_inpaint_compute_region.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_inpaint_fill_region.glsl.c.o [ 5%] Linking CXX static library ../../lib/libbf_intern_iksolver.a [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_jump_flooding.glsl.c.o [ 5%] Built target bf_intern_iksolver [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_keying_compute_image.glsl.c.o [ 5%] Building C object source/blender/makesdna/intern/CMakeFiles/bf_dna_blenlib.dir/__/__/blenlib/intern/BLI_assert.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_keying_compute_matte.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_keying_extract_chroma.glsl.c.o [ 5%] Building C object source/blender/makesdna/intern/CMakeFiles/bf_dna_blenlib.dir/__/__/blenlib/intern/BLI_ghash.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_keying_replace_chroma.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_keying_screen.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_keying_tweak_matte.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_kuwahara_anisotropic.glsl.c.o [ 5%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/kdl/frames_io.cpp.o [ 5%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/kdl/framevel.cpp.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_kuwahara_anisotropic_compute_structure_tensor.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_kuwahara_classic.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_map_uv_anisotropic.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_map_uv_nearest_neighbour.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_morphological_blur.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_morphological_distance.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_morphological_distance_feather.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_morphological_distance_threshold.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_morphological_step.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_motion_blur.glsl.c.o [ 5%] Building CXX object source/blender/makesdna/intern/CMakeFiles/bf_dna_blenlib.dir/__/__/blenlib/intern/BLI_ghash_utils.cc.o [ 5%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/kdl/inertia.cpp.o [ 5%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/kdl/jacobian.cpp.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_motion_blur_max_velocity_dilate.glsl.c.o [ 5%] Building C object source/blender/makesdna/intern/CMakeFiles/bf_dna_blenlib.dir/__/__/blenlib/intern/BLI_linklist.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_movie_distortion.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_normalize.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_parallel_reduction.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_pixelate.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_plane_deform.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_plane_deform_mask.glsl.c.o [ 5%] Building C object source/blender/makesdna/intern/CMakeFiles/bf_dna_blenlib.dir/__/__/blenlib/intern/BLI_memarena.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_plane_deform_motion_blur.glsl.c.o [ 5%] Building C object source/blender/makesdna/intern/CMakeFiles/bf_dna_blenlib.dir/__/__/blenlib/intern/BLI_mempool.c.o [ 5%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/kdl/jntarray.cpp.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_plane_deform_motion_blur_mask.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_premultiply_alpha.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_projector_lens_distortion.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_read_input.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_realize_on_domain.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_scale_variable.glsl.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_screen_lens_distortion.glsl.c.o [ 5%] Building C object source/blender/makesdna/intern/CMakeFiles/bf_dna_blenlib.dir/__/__/blenlib/intern/endian_switch.c.o [ 5%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_smaa_blending_weight_calculation.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_smaa_edge_detection.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_smaa_neighborhood_blending.glsl.c.o [ 6%] Building CXX object source/blender/makesdna/intern/CMakeFiles/bf_dna_blenlib.dir/__/__/blenlib/intern/listbase.cc.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_split.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_summed_area_table_compute_complete_blocks.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_summed_area_table_compute_complete_x_prologues.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_summed_area_table_compute_complete_y_prologues.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_summed_area_table_compute_incomplete_prologues.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_sun_beams.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_symmetric_blur.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_symmetric_blur_variable_size.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_symmetric_separable_blur.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_symmetric_separable_blur_variable_size.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_tone_map_photoreceptor.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_tone_map_simple.glsl.c.o [ 6%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/kdl/jntarrayacc.cpp.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_van_vliet_gaussian_blur.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_van_vliet_gaussian_blur_sum.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_write_output.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_z_combine_compute_mask.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_z_combine_from_mask.glsl.c.o [ 6%] Building CXX object intern/libmv/CMakeFiles/bf_intern_libmv.dir/libmv/base/aligned_malloc.cc.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/compositor_z_combine_simple.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_alpha_over.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_blur_common.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_bright_contrast.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_channel_matte.glsl.c.o [ 6%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/kdl/jntarrayvel.cpp.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_chroma_matte.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_color_balance.glsl.c.o [ 6%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/kdl/joint.cpp.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_color_correction.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_color_matte.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_color_spill.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_color_to_luminance.glsl.c.o [ 6%] Building C object source/blender/makesdna/intern/CMakeFiles/bf_dna_blenlib.dir/__/__/blenlib/intern/string.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_difference_matte.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_distance_matte.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_exposure.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_gamma.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_hue_correct.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_hue_saturation_value.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_image_diagonals.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_invert.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_jump_flooding_lib.glsl.c.o [ 6%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/kdl/kinfam_io.cpp.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_luminance_matte.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_main.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_map_value.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_motion_blur_lib.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_normal.glsl.c.o [ 6%] Building CXX object intern/libmv/CMakeFiles/bf_intern_libmv.dir/libmv/image/array_nd.cc.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_ocio_processor.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_posterize.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_separate_combine.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_set_alpha.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_store_output.glsl.c.o [ 6%] Building CXX object source/blender/makesdna/intern/CMakeFiles/bf_dna_blenlib.dir/__/__/blenlib/intern/hash_mm2a.cc.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_summed_area_table_lib.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_texture_utilities.glsl.c.o [ 6%] Building C object source/blender/compositor/realtime_compositor/CMakeFiles/bf_compositor_shaders.dir/shaders/library/gpu_shader_compositor_type_conversion.glsl.c.o [ 7%] Linking C static library ../../../../lib/libbf_compositor_shaders.a [ 7%] Building C object source/blender/makesdna/intern/CMakeFiles/bf_dna_blenlib.dir/__/__/blenlib/intern/gsqueue.c.o [ 7%] Built target bf_compositor_shaders [ 7%] Building CXX object source/blender/makesdna/intern/CMakeFiles/bf_dna_blenlib.dir/__/__/blenlib/intern/threads.cc.o [ 7%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/kdl/segment.cpp.o [ 7%] Building C object source/blender/makesdna/intern/CMakeFiles/bf_dna_blenlib.dir/__/__/blenlib/intern/time.c.o [ 7%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/kdl/tree.cpp.o [ 7%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/kdl/treefksolverpos_recursive.cpp.o [ 7%] Generating engines/basic/shaders/basic_conservative_depth_geom.glsl.c [ 7%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/kdl/treejnttojacsolver.cpp.o [ 7%] Generating engines/basic/shaders/basic_depth_curves_vert.glsl.c [ 7%] Generating engines/basic/shaders/basic_depth_frag.glsl.c [ 7%] Linking CXX static library ../../../../lib/libbf_dna_blenlib.a [ 7%] Built target bf_dna_blenlib [ 7%] Generating engines/basic/shaders/basic_depth_vert.glsl.c [ 7%] Generating engines/basic/shaders/basic_depth_pointcloud_vert.glsl.c [ 7%] Generating engines/basic/shaders/basic_depth_vert_conservative_no_geom.glsl.c [ 7%] Generating engines/eevee_next/eevee_defines.hh.c [ 7%] Generating engines/eevee_next/eevee_shader_shared.hh.c [ 7%] Generating engines/eevee_next/shaders/eevee_ambient_occlusion_lib.glsl.c [ 7%] Building CXX object intern/libmv/CMakeFiles/bf_intern_libmv.dir/libmv/image/convolve.cc.o [ 7%] Generating engines/eevee_next/shaders/eevee_ambient_occlusion_pass_comp.glsl.c [ 7%] Generating engines/eevee_next/shaders/eevee_attributes_lib.glsl.c [ 7%] Generating engines/eevee_next/shaders/eevee_bxdf_diffuse_lib.glsl.c [ 7%] Generating engines/eevee_next/shaders/eevee_bxdf_lib.glsl.c [ 7%] Generating engines/eevee_next/shaders/eevee_bxdf_microfacet_lib.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_bxdf_sampling_lib.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_camera_lib.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_closure_lib.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_colorspace_lib.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_cryptomatte_lib.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_debug_gbuffer_frag.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_debug_irradiance_grid_frag.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_debug_irradiance_grid_vert.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_debug_surfels_frag.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_debug_surfels_vert.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_deferred_capture_frag.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_deferred_combine_frag.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_deferred_light_frag.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_deferred_planar_frag.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_deferred_thickness_amend_frag.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_depth_of_field_accumulator_lib.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_deferred_tile_classify_frag.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_depth_of_field_bokeh_lut_comp.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_depth_of_field_downsample_comp.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_depth_of_field_filter_comp.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_depth_of_field_gather_comp.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_depth_of_field_hole_fill_comp.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_depth_of_field_lib.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_depth_of_field_scatter_vert.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_depth_of_field_scatter_frag.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_depth_of_field_setup_comp.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_depth_of_field_tiles_dilate_comp.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_depth_of_field_tiles_flatten_comp.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_display_lightprobe_planar_frag.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_display_lightprobe_planar_vert.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_display_lightprobe_sphere_frag.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_display_lightprobe_sphere_vert.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_display_lightprobe_volume_frag.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_display_lightprobe_volume_vert.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_film_copy_frag.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_film_comp.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_film_cryptomatte_post_comp.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_film_frag.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_film_lib.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_filter_lib.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_forward_lib.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_gbuffer_closure_test.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_gbuffer_lib.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_gbuffer_normal_test.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_geom_curves_vert.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_geom_gpencil_vert.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_geom_mesh_vert.glsl.c [ 8%] Generating engines/eevee_next/shaders/eevee_geom_point_cloud_vert.glsl.c [ 8%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/kdl/utilities/error_stack.cpp.o [ 8%] Generating engines/eevee_next/shaders/eevee_geom_volume_vert.glsl.c [ 9%] Generating engines/eevee_next/shaders/eevee_geom_world_vert.glsl.c [ 9%] Generating engines/eevee_next/shaders/eevee_hiz_debug_frag.glsl.c [ 9%] Generating engines/eevee_next/shaders/eevee_hiz_update_comp.glsl.c [ 9%] Generating engines/eevee_next/shaders/eevee_horizon_denoise_comp.glsl.c [ 9%] Generating engines/eevee_next/shaders/eevee_horizon_resolve_comp.glsl.c [ 9%] Generating engines/eevee_next/shaders/eevee_horizon_scan_comp.glsl.c [ 9%] Generating engines/eevee_next/shaders/eevee_horizon_scan_eval_lib.glsl.c [ 9%] Generating engines/eevee_next/shaders/eevee_horizon_scan_lib.glsl.c [ 9%] Generating engines/eevee_next/shaders/eevee_horizon_scan_test.glsl.c [ 9%] Generating engines/eevee_next/shaders/eevee_horizon_setup_comp.glsl.c [ 9%] Generating engines/eevee_next/shaders/eevee_light_culling_debug_frag.glsl.c [ 9%] Generating engines/eevee_next/shaders/eevee_light_culling_select_comp.glsl.c [ 9%] Generating engines/eevee_next/shaders/eevee_light_culling_sort_comp.glsl.c [ 9%] Generating engines/eevee_next/shaders/eevee_light_culling_tile_comp.glsl.c [ 9%] Generating engines/eevee_next/shaders/eevee_light_eval_lib.glsl.c [ 9%] Generating engines/eevee_next/shaders/eevee_light_iter_lib.glsl.c [ 9%] Generating engines/eevee_next/shaders/eevee_light_lib.glsl.c [ 9%] Generating engines/eevee_next/shaders/eevee_light_culling_zbin_comp.glsl.c [ 9%] Generating engines/eevee_next/shaders/eevee_light_shadow_setup_comp.glsl.c [ 9%] Generating engines/eevee_next/shaders/eevee_lightprobe_eval_lib.glsl.c [ 9%] Generating engines/eevee_next/shaders/eevee_lightprobe_lib.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_lightprobe_sphere_convolve_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_lightprobe_sphere_eval_lib.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_lightprobe_sphere_irradiance_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_lightprobe_sphere_lib.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_lightprobe_sphere_mapping_lib.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_lightprobe_sphere_remap_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_lightprobe_sphere_select_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_lightprobe_sphere_sunlight_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_lightprobe_volume_bounds_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_lightprobe_volume_eval_lib.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_lightprobe_volume_load_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_lightprobe_volume_offset_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_lightprobe_volume_ray_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_lightprobe_volume_world_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_lookdev_display_frag.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_lookdev_display_vert.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_ltc_lib.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_lut_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_motion_blur_flatten_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_motion_blur_gather_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_motion_blur_lib.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_nodetree_lib.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_occupancy_convert_frag.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_occupancy_lib.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_occupancy_test.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_ray_denoise_bilateral_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_octahedron_lib.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_ray_denoise_spatial_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_ray_denoise_temporal_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_ray_generate_lib.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_ray_generate_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_ray_tile_classify_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_ray_tile_compact_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_ray_trace_fallback_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_ray_trace_planar_comp.glsl.c [ 10%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/kdl/utilities/utility.cpp.o [ 10%] Generating engines/eevee_next/shaders/eevee_ray_trace_screen_lib.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_ray_trace_screen_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_ray_types_lib.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_renderpass_clear_frag.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_renderpass_lib.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_sampling_lib.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_shadow_clipmap_clear_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_shadow_debug_frag.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_shadow_lib.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_shadow_page_allocate_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_shadow_page_clear_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_shadow_page_defrag_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_shadow_page_free_comp.glsl.c [ 10%] Building CXX object intern/itasc/CMakeFiles/bf_intern_itasc.dir/kdl/utilities/utility_io.cpp.o [ 10%] Generating engines/eevee_next/shaders/eevee_shadow_page_mask_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_shadow_page_ops_lib.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_shadow_page_tile_frag.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_shadow_page_tile_vert.glsl.c [ 10%] Building CXX object source/blender/datatoc/CMakeFiles/datatoc_icon.dir/datatoc_icon.cc.o [ 10%] Generating engines/eevee_next/shaders/eevee_shadow_tag_update_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_shadow_tag_usage_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_shadow_tag_usage_frag.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_shadow_tag_usage_lib.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_shadow_tag_usage_surfels_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_shadow_tag_usage_vert.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_shadow_test.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_shadow_tag_usage_volume_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_shadow_tilemap_amend_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_shadow_tilemap_bounds_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_shadow_tilemap_finalize_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_shadow_tilemap_init_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_shadow_tilemap_lib.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_shadow_tilemap_rendermap_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_shadow_tracing_lib.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_spherical_harmonics_lib.glsl.c [ 10%] Linking CXX executable ../../../bin/datatoc_icon [ 10%] Generating engines/eevee_next/shaders/eevee_subsurface_convolve_comp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_subsurface_lib.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_subsurface_setup_comp.glsl.c [ 10%] Generating GPU_shader_shared.hh.c [ 10%] Generating engines/eevee_next/shaders/eevee_surf_capture_frag.glsl.c [ 10%] Generating GPU_shader_shared_utils.hh.c [ 10%] Generating engines/eevee_next/shaders/eevee_surf_deferred_frag.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_surf_depth_frag.glsl.c [ 10%] Generating shaders/common/gpu_shader_bicubic_sampler_lib.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_surf_hybrid_frag.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_surf_forward_frag.glsl.c [ 10%] Generating shaders/common/gpu_shader_common_color_ramp.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_surf_lib.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_surf_occupancy_frag.glsl.c [ 10%] Generating shaders/common/gpu_shader_common_color_utils.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_surf_shadow_frag.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_surf_volume_frag.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_surf_world_frag.glsl.c [ 10%] Generating engines/eevee_next/shaders/eevee_surfel_cluster_build_comp.glsl.c [ 10%] Generating shaders/common/gpu_shader_common_curves.glsl.c [ 11%] Generating engines/eevee_next/shaders/eevee_surfel_light_comp.glsl.c [ 11%] Generating engines/eevee_next/shaders/eevee_surfel_list_build_comp.glsl.c [ 11%] Generating engines/eevee_next/shaders/eevee_surfel_list_lib.glsl.c [ 11%] Generating engines/eevee_next/shaders/eevee_surfel_list_sort_comp.glsl.c [ 11%] Generating shaders/common/gpu_shader_common_hash.glsl.c [ 11%] Generating engines/eevee_next/shaders/eevee_surfel_ray_comp.glsl.c [ 11%] Generating engines/eevee_next/shaders/eevee_thickness_lib.glsl.c [ 11%] Generating shaders/common/gpu_shader_common_math.glsl.c [ 11%] Generating engines/eevee_next/shaders/eevee_transparency_lib.glsl.c [ 11%] Generating engines/eevee_next/shaders/eevee_velocity_lib.glsl.c [ 11%] Built target datatoc_icon [ 11%] Generating shaders/common/gpu_shader_common_math_utils.glsl.c [ 11%] Generating engines/eevee_next/shaders/eevee_vertex_copy_comp.glsl.c [ 11%] Generating engines/eevee_next/shaders/eevee_volume_integration_comp.glsl.c [ 11%] Building CXX object intern/cycles/bvh/CMakeFiles/cycles_bvh.dir/bvh.cpp.o [ 11%] Generating engines/eevee_next/shaders/eevee_volume_lib.glsl.c [ 11%] Generating engines/eevee_next/shaders/eevee_volume_resolve_frag.glsl.c [ 11%] Generating engines/eevee_next/shaders/eevee_volume_scatter_comp.glsl.c [ 11%] Generating engines/gpencil/gpencil_defines.h.c [ 11%] Generating engines/gpencil/gpencil_shader_shared.h.c [ 11%] Generating engines/gpencil/shaders/gpencil_antialiasing_frag.glsl.c [ 11%] Generating engines/gpencil/shaders/gpencil_antialiasing_vert.glsl.c [ 11%] Generating engines/gpencil/shaders/gpencil_common_lib.glsl.c [ 11%] Generating engines/gpencil/shaders/gpencil_depth_merge_frag.glsl.c [ 12%] Generating engines/gpencil/shaders/gpencil_depth_merge_vert.glsl.c [ 12%] Generating engines/gpencil/shaders/gpencil_frag.glsl.c [ 12%] Generating engines/gpencil/shaders/gpencil_layer_blend_frag.glsl.c [ 12%] Generating engines/gpencil/shaders/gpencil_mask_invert_frag.glsl.c [ 12%] Generating engines/gpencil/shaders/gpencil_vert.glsl.c [ 12%] Generating shaders/common/gpu_shader_common_mix_rgb.glsl.c [ 12%] Generating engines/image/shaders/image_engine_color_frag.glsl.c [ 12%] Generating engines/gpencil/shaders/gpencil_vfx_frag.glsl.c [ 12%] Generating shaders/common/gpu_shader_debug_gradients_lib.glsl.c [ 12%] Generating engines/image/shaders/image_engine_color_vert.glsl.c [ 12%] Generating shaders/common/gpu_shader_math_base_lib.glsl.c [ 12%] Building CXX object intern/cycles/device/CMakeFiles/cycles_device.dir/device.cpp.o [ 12%] Generating engines/image/shaders/image_engine_depth_frag.glsl.c [ 12%] Generating shaders/common/gpu_shader_math_fast_lib.glsl.c [ 12%] Generating engines/image/shaders/image_engine_depth_vert.glsl.c [ 12%] Generating shaders/common/gpu_shader_math_matrix_lib.glsl.c [ 12%] Generating engines/overlay/overlay_shader_shared.h.c [ 12%] Generating engines/overlay/shaders/overlay_antialiasing_frag.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_armature_dof_solid_frag.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_armature_dof_vert.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_armature_envelope_solid_frag.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_armature_envelope_solid_vert.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_armature_shape_outline_geom.glsl.c [ 12%] Generating shaders/common/gpu_shader_math_rotation_lib.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_armature_shape_outline_vert.glsl.c [ 12%] Generating shaders/common/gpu_shader_math_vector_lib.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_armature_shape_outline_vert_no_geom.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_armature_shape_solid_frag.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_armature_shape_solid_vert.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_armature_shape_wire_frag.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_armature_shape_wire_geom.glsl.c [ 12%] Generating shaders/common/gpu_shader_shared_exponent_lib.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_armature_shape_wire_vert.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_armature_shape_wire_vert_no_geom.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_armature_sphere_solid_frag.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_armature_sphere_solid_vert.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_armature_stick_frag.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_armature_sphere_outline_vert.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_armature_stick_vert.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_armature_wire_frag.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_armature_wire_vert.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_background_frag.glsl.c [ 12%] Generating shaders/common/gpu_shader_smaa_lib.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_clipbound_vert.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_common_lib.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_depth_only_frag.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_depth_only_vert.glsl.c [ 12%] Generating shaders/common/gpu_shader_test_lib.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_edit_curve_handle_geom.glsl.c [ 12%] Generating shaders/common/gpu_shader_utildefines_lib.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_edit_curve_handle_vert.glsl.c [ 12%] Generating shaders/gpu_shader_2D_area_borders_frag.glsl.c [ 12%] Generating shaders/gpu_shader_2D_area_borders_vert.glsl.c [ 12%] Generating shaders/gpu_shader_2D_image_rect_vert.glsl.c [ 12%] Generating shaders/gpu_shader_2D_image_vert.glsl.c [ 12%] Generating shaders/gpu_shader_2D_line_dashed_frag.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_edit_curve_point_vert.glsl.c [ 12%] Generating shaders/gpu_shader_2D_nodelink_frag.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_edit_curve_wire_vert.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_edit_curve_handle_vert_no_geom.glsl.c [ 12%] Generating shaders/gpu_shader_2D_nodelink_vert.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_edit_curves_handle_frag.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_edit_curves_handle_vert.glsl.c [ 12%] Generating shaders/gpu_shader_2D_point_uniform_size_aa_vert.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_edit_gpencil_canvas_vert.glsl.c [ 12%] Generating shaders/gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_edit_gpencil_vert.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_edit_gpencil_guide_vert.glsl.c [ 12%] Generating shaders/gpu_shader_2D_point_varying_size_varying_color_vert.glsl.c [ 12%] Generating engines/overlay/shaders/overlay_edit_lattice_point_vert.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_edit_lattice_wire_vert.glsl.c [ 13%] Generating shaders/gpu_shader_2D_vert.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_edit_mesh_analysis_frag.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_edit_mesh_analysis_vert.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_edit_mesh_common_lib.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_edit_mesh_depth_vert.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_edit_mesh_frag.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_edit_mesh_geom.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_edit_mesh_normal_vert.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_edit_mesh_skin_root_vert.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_edit_mesh_vert.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_edit_mesh_vert_no_geom.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_edit_particle_point_vert.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_edit_particle_strand_vert.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_edit_uv_edges_frag.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_edit_uv_edges_geom.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_edit_uv_edges_vert.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_edit_uv_edges_vert_no_geom.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_edit_uv_faces_vert.glsl.c [ 13%] Generating shaders/gpu_shader_2D_widget_base_frag.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_edit_uv_image_mask_frag.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_edit_uv_image_vert.glsl.c [ 13%] Generating shaders/gpu_shader_2D_widget_base_vert.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_edit_uv_stretching_vert.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_edit_uv_tiled_image_borders_vert.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_edit_uv_verts_frag.glsl.c [ 13%] Generating shaders/gpu_shader_2D_widget_shadow_frag.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_edit_uv_verts_vert.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_extra_frag.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_extra_groundline_vert.glsl.c [ 13%] Generating shaders/gpu_shader_2D_widget_shadow_vert.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_extra_lightprobe_grid_vert.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_extra_loose_point_frag.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_extra_loose_point_vert.glsl.c [ 13%] Generating shaders/gpu_shader_3D_clipped_uniform_color_vert.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_extra_point_vert.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_extra_vert.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_extra_wire_frag.glsl.c [ 13%] Generating shaders/gpu_shader_3D_flat_color_vert.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_extra_wire_vert.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_facing_vert.glsl.c [ 13%] Generating engines/overlay/shaders/overlay_facing_frag.glsl.c [ 14%] Generating shaders/gpu_shader_3D_image_vert.glsl.c [ 14%] Generating engines/overlay/shaders/overlay_grid_background_frag.glsl.c [ 14%] Generating engines/overlay/shaders/overlay_grid_vert.glsl.c [ 14%] Generating engines/overlay/shaders/overlay_grid_frag.glsl.c [ 14%] Generating shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl.c [ 14%] Generating engines/overlay/shaders/overlay_image_frag.glsl.c [ 14%] Generating engines/overlay/shaders/overlay_image_vert.glsl.c [ 14%] Generating engines/overlay/shaders/overlay_motion_path_line_frag.glsl.c [ 14%] Generating shaders/gpu_shader_3D_normal_vert.glsl.c [ 14%] Generating engines/overlay/shaders/overlay_motion_path_line_geom.glsl.c [ 14%] Linking CXX static library ../../lib/libbf_intern_itasc.a [ 14%] Generating engines/overlay/shaders/overlay_motion_path_line_vert_no_geom.glsl.c [ 14%] Generating engines/overlay/shaders/overlay_motion_path_line_vert.glsl.c [ 14%] Generating shaders/gpu_shader_3D_passthrough_vert.glsl.c [ 14%] Generating engines/overlay/shaders/overlay_motion_path_point_vert.glsl.c [ 14%] Generating engines/overlay/shaders/overlay_outline_detect_frag.glsl.c [ 14%] Generating shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl.c [ 14%] Generating engines/overlay/shaders/overlay_outline_prepass_curves_vert.glsl.c [ 14%] Generating engines/overlay/shaders/overlay_outline_prepass_frag.glsl.c [ 14%] Built target bf_intern_itasc [ 14%] Generating engines/overlay/shaders/overlay_outline_prepass_geom.glsl.c [ 14%] Generating engines/overlay/shaders/overlay_outline_prepass_gpencil_frag.glsl.c [ 14%] Generating engines/overlay/shaders/overlay_outline_prepass_gpencil_vert.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_outline_prepass_pointcloud_vert.glsl.c [ 15%] Building CXX object intern/cycles/graph/CMakeFiles/cycles_graph.dir/node.cpp.o [ 15%] Generating engines/overlay/shaders/overlay_outline_prepass_vert.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_outline_prepass_vert_no_geom.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_paint_face_vert.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_paint_texture_frag.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_paint_point_vert.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_paint_texture_vert.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_paint_vertcol_frag.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_paint_vertcol_vert.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_paint_weight_frag.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_paint_weight_vert.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_paint_wire_vert.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_particle_frag.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_particle_vert.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_point_varying_color_frag.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_point_varying_color_varying_outline_aa_frag.glsl.c [ 15%] Generating shaders/gpu_shader_3D_point_varying_size_varying_color_vert.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_pointcloud_only_vert.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_sculpt_curves_cage_vert.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_sculpt_curves_selection_frag.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_sculpt_curves_selection_vert.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_sculpt_mask_frag.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_sculpt_mask_vert.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_uniform_color_frag.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_varying_color.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_viewer_attribute_curve_vert.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_viewer_attribute_curves_vert.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_viewer_attribute_frag.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_viewer_attribute_pointcloud_vert.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_viewer_attribute_mesh_vert.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_volume_gridlines_vert.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_wireframe_frag.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_volume_velocity_vert.glsl.c [ 15%] Generating shaders/gpu_shader_3D_polyline_frag.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_xray_fade_frag.glsl.c [ 15%] Generating engines/select/select_shader_shared.hh.c [ 15%] Generating engines/select/shaders/select_id_frag.glsl.c [ 15%] Generating engines/select/shaders/select_id_vert.glsl.c [ 15%] Generating engines/select/shaders/select_lib.glsl.c [ 15%] Generating engines/workbench/shaders/workbench_cavity_lib.glsl.c [ 15%] Generating engines/overlay/shaders/overlay_wireframe_vert.glsl.c [ 15%] Generating engines/workbench/shaders/workbench_common_lib.glsl.c [ 15%] Generating engines/workbench/shaders/workbench_composite_frag.glsl.c [ 15%] Generating engines/workbench/shaders/workbench_curvature_lib.glsl.c [ 15%] Generating shaders/gpu_shader_3D_polyline_geom.glsl.c [ 15%] Generating engines/workbench/shaders/workbench_effect_dof_frag.glsl.c [ 15%] Generating engines/workbench/shaders/workbench_effect_outline_frag.glsl.c [ 15%] Generating shaders/gpu_shader_3D_polyline_vert.glsl.c [ 15%] Generating engines/workbench/shaders/workbench_effect_smaa_frag.glsl.c [ 15%] Generating engines/workbench/shaders/workbench_effect_smaa_vert.glsl.c [ 15%] Generating shaders/gpu_shader_3D_polyline_vert_no_geom.glsl.c [ 15%] Generating engines/workbench/shaders/workbench_effect_taa_frag.glsl.c [ 15%] Generating engines/workbench/shaders/workbench_extract_stencil.glsl.c [ 15%] Generating shaders/gpu_shader_3D_smooth_color_frag.glsl.c [ 15%] Generating engines/workbench/shaders/workbench_image_lib.glsl.c [ 15%] Generating engines/workbench/shaders/workbench_matcap_lib.glsl.c [ 15%] Generating engines/workbench/shaders/workbench_material_lib.glsl.c [ 15%] Generating engines/workbench/shaders/workbench_merge_depth_frag.glsl.c [ 15%] Generating shaders/gpu_shader_3D_smooth_color_vert.glsl.c [ 15%] Generating engines/workbench/shaders/workbench_overlay_depth_frag.glsl.c [ 15%] Generating engines/workbench/shaders/workbench_prepass_frag.glsl.c [ 15%] Generating engines/workbench/shaders/workbench_prepass_hair_vert.glsl.c [ 15%] Generating shaders/gpu_shader_3D_vert.glsl.c [ 15%] Generating engines/workbench/shaders/workbench_prepass_pointcloud_vert.glsl.c [ 15%] Generating engines/workbench/shaders/workbench_prepass_vert.glsl.c [ 15%] Generating shaders/gpu_shader_cfg_world_clip_lib.glsl.c [ 15%] Generating engines/workbench/shaders/workbench_shadow_caps_geom.glsl.c [ 15%] Generating engines/workbench/shaders/workbench_shadow_caps_vert_no_geom.glsl.c [ 15%] Generating shaders/gpu_shader_checker_frag.glsl.c [ 15%] Generating engines/workbench/shaders/workbench_shadow_debug_frag.glsl.c [ 15%] Generating engines/workbench/shaders/workbench_shadow_geom.glsl.c [ 15%] Generating engines/workbench/shaders/workbench_shadow_vert.glsl.c [ 15%] Generating shaders/gpu_shader_codegen_lib.glsl.c [ 15%] Generating engines/workbench/shaders/workbench_shadow_vert_no_geom.glsl.c [ 15%] Generating engines/workbench/shaders/workbench_shadow_visibility_comp.glsl.c [ 15%] Generating shaders/gpu_shader_colorspace_lib.glsl.c [ 15%] Generating engines/workbench/shaders/workbench_transparent_accum_frag.glsl.c [ 15%] Generating engines/workbench/shaders/workbench_transparent_resolve_frag.glsl.c [ 15%] Generating shaders/gpu_shader_depth_only_frag.glsl.c [ 15%] Generating engines/workbench/shaders/workbench_volume_vert.glsl.c [ 15%] Generating engines/workbench/shaders/workbench_volume_frag.glsl.c [ 15%] Generating engines/workbench/shaders/workbench_world_light_lib.glsl.c [ 15%] Generating engines/workbench/workbench_shader_shared.h.c [ 15%] Generating shaders/gpu_shader_diag_stripes_frag.glsl.c [ 15%] Generating intern/draw_command_shared.hh.c [ 15%] Generating intern/draw_common_shader_shared.hh.c [ 15%] Generating shaders/gpu_shader_display_fallback_frag.glsl.c [ 15%] Generating intern/draw_defines.hh.c [ 15%] Generating intern/draw_pointcloud_private.hh.c [ 15%] Generating intern/draw_shader_shared.hh.c [ 15%] Generating intern/shaders/common_aabb_lib.glsl.c [ 15%] Generating intern/shaders/common_attribute_lib.glsl.c [ 15%] Generating shaders/gpu_shader_display_fallback_vert.glsl.c [ 15%] Generating intern/shaders/common_colormanagement_lib.glsl.c [ 15%] Generating intern/shaders/common_debug_draw_lib.glsl.c [ 15%] Generating intern/shaders/common_debug_print_lib.glsl.c [ 15%] Generating shaders/gpu_shader_flat_color_alpha_test_0_frag.glsl.c [ 15%] Generating shaders/gpu_shader_flat_color_frag.glsl.c [ 16%] Generating intern/shaders/common_debug_shape_lib.glsl.c [ 16%] Generating intern/shaders/common_fxaa_lib.glsl.c [ 16%] Generating shaders/gpu_shader_flat_id_frag.glsl.c [ 16%] Generating shaders/gpu_shader_gpencil_stroke_frag.glsl.c [ 16%] Generating shaders/gpu_shader_gpencil_stroke_geom.glsl.c [ 16%] Generating intern/shaders/common_fullscreen_vert.glsl.c [ 16%] Generating intern/shaders/common_gpencil_lib.glsl.c [ 16%] Generating shaders/gpu_shader_gpencil_stroke_vert.glsl.c [ 16%] Generating shaders/gpu_shader_gpencil_stroke_vert_no_geom.glsl.c [ 16%] Generating intern/shaders/common_grease_pencil_lib.glsl.c [ 16%] Generating shaders/gpu_shader_icon_frag.glsl.c [ 16%] Generating shaders/gpu_shader_icon_multi_vert.glsl.c [ 16%] Generating shaders/gpu_shader_icon_vert.glsl.c [ 16%] Generating shaders/gpu_shader_image_color_frag.glsl.c [ 16%] Generating shaders/gpu_shader_image_desaturate_frag.glsl.c [ 16%] Generating shaders/gpu_shader_image_frag.glsl.c [ 16%] Generating shaders/gpu_shader_image_overlays_merge_frag.glsl.c [ 16%] Generating intern/shaders/common_hair_lib.glsl.c [ 16%] Generating shaders/gpu_shader_image_overlays_stereo_merge_frag.glsl.c [ 16%] Generating shaders/gpu_shader_image_shuffle_color_frag.glsl.c [ 16%] Generating shaders/gpu_shader_index_2d_array_lines.glsl.c [ 16%] Generating shaders/gpu_shader_index_2d_array_points.glsl.c [ 16%] Generating shaders/gpu_shader_index_2d_array_tris.glsl.c [ 16%] Generating shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl.c [ 16%] Building CXX object intern/libmv/CMakeFiles/bf_intern_libmv.dir/libmv/multiview/conditioning.cc.o [ 16%] Generating shaders/gpu_shader_keyframe_shape_vert.glsl.c [ 16%] Generating shaders/gpu_shader_keyframe_shape_frag.glsl.c [ 16%] Generating intern/shaders/common_hair_refine_comp.glsl.c [ 16%] Generating shaders/gpu_shader_point_uniform_color_aa_frag.glsl.c [ 16%] Generating shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl.c [ 16%] Generating shaders/gpu_shader_point_varying_color_frag.glsl.c [ 16%] Generating shaders/gpu_shader_point_varying_color_varying_outline_aa_frag.glsl.c [ 16%] Generating shaders/gpu_shader_sequencer_strips_frag.glsl.c [ 16%] Generating intern/shaders/common_intersect_lib.glsl.c [ 16%] Generating shaders/gpu_shader_sequencer_strips_vert.glsl.c [ 16%] Generating shaders/gpu_shader_simple_lighting_frag.glsl.c [ 16%] Generating intern/shaders/common_math_geom_lib.glsl.c [ 16%] Generating shaders/gpu_shader_text_vert.glsl.c [ 16%] Generating shaders/gpu_shader_text_frag.glsl.c [ 16%] Generating intern/shaders/common_math_lib.glsl.c [ 16%] Generating intern/shaders/common_pointcloud_lib.glsl.c [ 16%] Generating shaders/gpu_shader_uniform_color_frag.glsl.c [ 16%] Generating intern/shaders/common_shape_lib.glsl.c [ 16%] Generating intern/shaders/common_subdiv_custom_data_interp_comp.glsl.c [ 16%] Generating intern/shaders/common_subdiv_ibo_tris_comp.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_ambient_occlusion.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_add_shader.glsl.c [ 16%] Generating intern/shaders/common_subdiv_ibo_lines_comp.glsl.c [ 16%] Generating intern/shaders/common_subdiv_lib.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_attribute.glsl.c [ 16%] Generating intern/shaders/common_subdiv_normals_accumulate_comp.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_background.glsl.c [ 16%] Generating intern/shaders/common_subdiv_normals_finalize_comp.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_bevel.glsl.c [ 16%] Generating intern/shaders/common_subdiv_patch_evaluation_comp.glsl.c [ 16%] Generating intern/shaders/common_subdiv_vbo_edge_fac_comp.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_bright_contrast.glsl.c [ 16%] Generating intern/shaders/common_subdiv_vbo_edituv_strech_angle_comp.glsl.c [ 16%] Generating intern/shaders/common_subdiv_vbo_edituv_strech_area_comp.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_bump.glsl.c [ 16%] Generating intern/shaders/common_subdiv_vbo_lnor_comp.glsl.c [ 16%] Generating intern/shaders/common_subdiv_vbo_sculpt_data_comp.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_blackbody.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_camera.glsl.c [ 16%] Generating intern/shaders/common_view_clipping_lib.glsl.c [ 16%] Generating intern/shaders/common_view_lib.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_clamp.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_combine_color.glsl.c [ 16%] Generating intern/shaders/draw_command_generate_comp.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_combine_hsv.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_combine_rgb.glsl.c [ 16%] Generating intern/shaders/draw_debug_draw_display_frag.glsl.c [ 16%] Generating intern/shaders/draw_debug_draw_display_vert.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_combine_xyz.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_diffuse.glsl.c [ 16%] Generating intern/shaders/draw_debug_print_display_frag.glsl.c [ 16%] Generating intern/shaders/draw_debug_print_display_vert.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_displacement.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_eevee_specular.glsl.c [ 16%] Generating intern/shaders/draw_intersect_lib.glsl.c [ 16%] Generating intern/shaders/draw_math_geom_lib.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_emission.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_fractal_noise.glsl.c [ 16%] Generating intern/shaders/draw_model_lib.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_fractal_voronoi.glsl.c [ 16%] Generating intern/shaders/draw_resource_finalize_comp.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_fresnel.glsl.c [ 16%] Generating intern/shaders/draw_view_finalize_comp.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_gamma.glsl.c [ 16%] Generating intern/shaders/draw_view_lib.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_geometry.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_glass.glsl.c [ 16%] Generating intern/shaders/draw_view_reconstruction_lib.glsl.c [ 16%] Generating intern/shaders/draw_visibility_comp.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_glossy.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_hair.glsl.c [ 16%] Building CXX object intern/cycles/device/CMakeFiles/cycles_device.dir/denoise.cpp.o [ 16%] Generating shaders/material/gpu_shader_material_hair_info.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_holdout.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_hue_sat_val.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_invert.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_layer_weight.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_light_falloff.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_light_path.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_map_range.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_mapping.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_mix_color.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_mix_shader.glsl.c [ 16%] Building CXX object intern/cycles/bvh/CMakeFiles/cycles_bvh.dir/bvh2.cpp.o [ 16%] Generating shaders/material/gpu_shader_material_noise.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_normal.glsl.c [ 16%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_ambient_occlusion_lib.glsl.c.o [ 16%] Generating shaders/material/gpu_shader_material_normal_map.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_object_info.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_output_aov.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_output_material.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_output_world.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_particle_info.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_point_info.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_principled.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_ray_portal.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_refraction.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_rgb_to_bw.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_separate_color.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_separate_rgb.glsl.c [ 16%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_ambient_occlusion_pass_comp.glsl.c.o [ 16%] Generating shaders/material/gpu_shader_material_separate_hsv.glsl.c [ 16%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_attributes_lib.glsl.c.o [ 16%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_bxdf_lib.glsl.c.o [ 16%] Generating shaders/material/gpu_shader_material_separate_xyz.glsl.c [ 16%] Generating shaders/material/gpu_shader_material_set.glsl.c [ 16%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_bxdf_microfacet_lib.glsl.c.o [ 17%] Generating shaders/material/gpu_shader_material_sheen.glsl.c [ 17%] Generating shaders/material/gpu_shader_material_shader_to_rgba.glsl.c [ 17%] Generating shaders/material/gpu_shader_material_squeeze.glsl.c [ 17%] Generating shaders/material/gpu_shader_material_subsurface_scattering.glsl.c [ 17%] Generating shaders/material/gpu_shader_material_tangent.glsl.c [ 17%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_bxdf_diffuse_lib.glsl.c.o [ 17%] Generating shaders/material/gpu_shader_material_tex_brick.glsl.c [ 17%] Generating shaders/material/gpu_shader_material_tex_checker.glsl.c [ 17%] Generating shaders/material/gpu_shader_material_tex_environment.glsl.c [ 17%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_bxdf_sampling_lib.glsl.c.o [ 17%] Generating shaders/material/gpu_shader_material_tex_gradient.glsl.c [ 17%] Generating shaders/material/gpu_shader_material_tex_image.glsl.c [ 17%] Generating shaders/material/gpu_shader_material_tex_magic.glsl.c [ 17%] Generating shaders/material/gpu_shader_material_tex_noise.glsl.c [ 17%] Generating shaders/material/gpu_shader_material_tex_sky.glsl.c [ 17%] Generating shaders/material/gpu_shader_material_tex_voronoi.glsl.c [ 17%] Generating shaders/material/gpu_shader_material_tex_wave.glsl.c [ 17%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_camera_lib.glsl.c.o [ 17%] Generating shaders/material/gpu_shader_material_tex_white_noise.glsl.c [ 17%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_closure_lib.glsl.c.o [ 17%] Generating shaders/material/gpu_shader_material_toon.glsl.c [ 17%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_colorspace_lib.glsl.c.o [ 17%] Generating shaders/material/gpu_shader_material_transform_utils.glsl.c [ 17%] Generating shaders/material/gpu_shader_material_texture_coordinates.glsl.c [ 17%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_cryptomatte_lib.glsl.c.o [ 17%] Generating shaders/material/gpu_shader_material_translucent.glsl.c [ 17%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_debug_gbuffer_frag.glsl.c.o [ 17%] Generating shaders/material/gpu_shader_material_transparent.glsl.c [ 17%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_debug_surfels_vert.glsl.c.o [ 17%] Generating shaders/material/gpu_shader_material_uv_map.glsl.c [ 18%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_debug_surfels_frag.glsl.c.o [ 18%] Generating shaders/material/gpu_shader_material_vector_displacement.glsl.c [ 18%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_debug_irradiance_grid_vert.glsl.c.o [ 18%] Generating shaders/material/gpu_shader_material_vector_math.glsl.c [ 18%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_debug_irradiance_grid_frag.glsl.c.o [ 18%] Generating shaders/material/gpu_shader_material_vector_rotate.glsl.c [ 18%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_deferred_capture_frag.glsl.c.o [ 18%] Generating shaders/material/gpu_shader_material_vertex_color.glsl.c [ 18%] Generating shaders/material/gpu_shader_material_volume_absorption.glsl.c [ 18%] Generating shaders/material/gpu_shader_material_volume_principled.glsl.c [ 18%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_deferred_combine_frag.glsl.c.o [ 18%] Generating shaders/material/gpu_shader_material_volume_scatter.glsl.c [ 18%] Generating shaders/material/gpu_shader_material_voronoi.glsl.c [ 18%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_deferred_thickness_amend_frag.glsl.c.o [ 19%] Generating shaders/material/gpu_shader_material_wavelength.glsl.c [ 19%] Generating shaders/material/gpu_shader_material_wireframe.glsl.c [ 19%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_deferred_light_frag.glsl.c.o [ 19%] Generating shaders/material/gpu_shader_material_world_normals.glsl.c [ 19%] Generating shaders/opengl/glsl_shader_defines.glsl.c [ 19%] Building CXX object intern/cycles/bvh/CMakeFiles/cycles_bvh.dir/binning.cpp.o [ 19%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_deferred_planar_frag.glsl.c.o [ 19%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/GPU_shader_shared.hh.c.o [ 19%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/opengl/glsl_shader_defines.glsl.c.o [ 19%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_depth_only_frag.glsl.c.o [ 19%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_deferred_tile_classify_frag.glsl.c.o [ 19%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_uniform_color_frag.glsl.c.o [ 19%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_depth_of_field_accumulator_lib.glsl.c.o [ 19%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_depth_of_field_bokeh_lut_comp.glsl.c.o [ 19%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_depth_of_field_downsample_comp.glsl.c.o [ 19%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_checker_frag.glsl.c.o [ 19%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_depth_of_field_filter_comp.glsl.c.o [ 19%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_diag_stripes_frag.glsl.c.o [ 19%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_depth_of_field_gather_comp.glsl.c.o [ 19%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_simple_lighting_frag.glsl.c.o [ 19%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_depth_of_field_hole_fill_comp.glsl.c.o [ 19%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_flat_color_frag.glsl.c.o [ 19%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_depth_of_field_lib.glsl.c.o [ 19%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_flat_color_alpha_test_0_frag.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_flat_id_frag.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_2D_vert.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_2D_area_borders_vert.glsl.c.o [ 20%] Building CXX object intern/cycles/graph/CMakeFiles/cycles_graph.dir/node_type.cpp.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_2D_area_borders_frag.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_2D_widget_base_vert.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_2D_widget_base_frag.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_depth_of_field_scatter_frag.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_depth_of_field_scatter_vert.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_2D_widget_shadow_vert.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_depth_of_field_setup_comp.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_depth_of_field_tiles_dilate_comp.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_depth_of_field_tiles_flatten_comp.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_2D_widget_shadow_frag.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_2D_nodelink_frag.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_display_lightprobe_volume_frag.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_2D_nodelink_vert.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_2D_line_dashed_frag.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_display_lightprobe_volume_vert.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_2D_image_vert.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_display_lightprobe_planar_frag.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_2D_image_rect_vert.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_display_lightprobe_planar_vert.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_icon_multi_vert.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_display_lightprobe_sphere_frag.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_icon_frag.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_icon_vert.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_display_lightprobe_sphere_vert.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_image_frag.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_film_copy_frag.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_film_comp.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_image_desaturate_frag.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_film_cryptomatte_post_comp.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_image_overlays_merge_frag.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_image_overlays_stereo_merge_frag.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_film_frag.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_image_shuffle_color_frag.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_image_color_frag.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_3D_image_vert.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_3D_vert.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_3D_normal_vert.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_film_lib.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_3D_flat_color_vert.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_filter_lib.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_3D_polyline_frag.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_forward_lib.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_3D_polyline_geom.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_gbuffer_lib.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_3D_polyline_vert.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_3D_polyline_vert_no_geom.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_3D_smooth_color_vert.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_3D_smooth_color_frag.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_gbuffer_closure_test.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_3D_passthrough_vert.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_3D_clipped_uniform_color_vert.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_gbuffer_normal_test.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_geom_curves_vert.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_point_uniform_color_aa_frag.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_geom_gpencil_vert.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_geom_mesh_vert.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_geom_point_cloud_vert.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_point_varying_color_varying_outline_aa_frag.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_geom_volume_vert.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_point_varying_color_frag.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_geom_world_vert.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_3D_point_varying_size_varying_color_vert.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_hiz_debug_frag.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_hiz_update_comp.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_2D_point_varying_size_varying_color_vert.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_2D_point_uniform_size_aa_vert.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_horizon_denoise_comp.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_text_vert.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_horizon_resolve_comp.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_text_frag.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_horizon_scan_eval_lib.glsl.c.o /pbulk/work/graphics/blender/work/blender-4.2.4/intern/cycles/device/device.cpp: In member function 'virtual void ccl::GPUDevice::init_host_memory(size_t, size_t)': /pbulk/work/graphics/blender/work/blender-4.2.4/intern/cycles/device/device.cpp:516:42: warning: unsigned conversion from 'long long int' to 'size_t' {aka 'unsigned int'} changes value from '4294967296' to '0' [-Woverflow] 516 | size_t default_limit = 4 * 1024 * 1024 * 1024LL; | ~~~~~~~~~~~~~~~~^~~~~~~~ [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_keyframe_shape_vert.glsl.c.o [ 20%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_horizon_scan_comp.glsl.c.o [ 20%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_keyframe_shape_frag.glsl.c.o [ 21%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_horizon_scan_lib.glsl.c.o [ 21%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_sequencer_strips_vert.glsl.c.o [ 21%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_horizon_scan_test.glsl.c.o [ 21%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_sequencer_strips_frag.glsl.c.o [ 21%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_horizon_setup_comp.glsl.c.o [ 21%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_light_culling_debug_frag.glsl.c.o [ 21%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_codegen_lib.glsl.c.o [ 21%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_light_culling_select_comp.glsl.c.o [ 21%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_light_culling_sort_comp.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/common/gpu_shader_bicubic_sampler_lib.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_light_culling_tile_comp.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_light_culling_zbin_comp.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_light_shadow_setup_comp.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/common/gpu_shader_common_color_ramp.glsl.c.o [ 22%] Building CXX object intern/cycles/bvh/CMakeFiles/cycles_bvh.dir/build.cpp.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_light_eval_lib.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/common/gpu_shader_common_color_utils.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_light_iter_lib.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/common/gpu_shader_common_curves.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_light_lib.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/common/gpu_shader_common_hash.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_lightprobe_eval_lib.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/common/gpu_shader_common_math.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_lightprobe_volume_bounds_comp.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/common/gpu_shader_common_math_utils.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_lightprobe_volume_ray_comp.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/common/gpu_shader_common_mix_rgb.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_lightprobe_volume_offset_comp.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/common/gpu_shader_debug_gradients_lib.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_lightprobe_volume_load_comp.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/common/gpu_shader_math_base_lib.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_lightprobe_volume_world_comp.glsl.c.o [ 22%] Building CXX object intern/cycles/graph/CMakeFiles/cycles_graph.dir/node_xml.cpp.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/common/gpu_shader_math_fast_lib.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_lightprobe_lib.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/common/gpu_shader_math_matrix_lib.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_lightprobe_volume_eval_lib.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_lookdev_display_frag.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_lookdev_display_vert.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_ltc_lib.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/common/gpu_shader_math_rotation_lib.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_lut_comp.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/common/gpu_shader_math_vector_lib.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_motion_blur_flatten_comp.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_motion_blur_gather_comp.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_motion_blur_lib.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/common/gpu_shader_shared_exponent_lib.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_nodetree_lib.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/common/gpu_shader_smaa_lib.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_occupancy_convert_frag.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_occupancy_lib.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_occupancy_test.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_octahedron_lib.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_ray_denoise_bilateral_comp.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_ray_denoise_spatial_comp.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_ray_denoise_temporal_comp.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/common/gpu_shader_test_lib.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_ray_generate_comp.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_ray_generate_lib.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_ray_tile_classify_comp.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/common/gpu_shader_utildefines_lib.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_ray_tile_compact_comp.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_add_shader.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_ambient_occlusion.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_attribute.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_ray_trace_fallback_comp.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_background.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_bevel.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_wavelength.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_ray_trace_planar_comp.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_blackbody.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_bright_contrast.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_ray_trace_screen_comp.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_bump.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_ray_trace_screen_lib.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_camera.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_clamp.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_combine_color.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_combine_hsv.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_combine_rgb.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_ray_types_lib.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_combine_xyz.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_lightprobe_sphere_convolve_comp.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_lightprobe_sphere_eval_lib.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_diffuse.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_lightprobe_sphere_irradiance_comp.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_displacement.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_lightprobe_sphere_lib.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_eevee_specular.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_lightprobe_sphere_mapping_lib.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_emission.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_lightprobe_sphere_remap_comp.glsl.c.o [ 22%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_fractal_noise.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_lightprobe_sphere_select_comp.glsl.c.o [ 22%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_lightprobe_sphere_sunlight_comp.glsl.c.o [ 23%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_renderpass_clear_frag.glsl.c.o [ 23%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_renderpass_lib.glsl.c.o [ 23%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_fractal_voronoi.glsl.c.o [ 23%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_sampling_lib.glsl.c.o [ 23%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_fresnel.glsl.c.o [ 23%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_shadow_debug_frag.glsl.c.o [ 23%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_gamma.glsl.c.o [ 23%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_geometry.glsl.c.o [ 23%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_glass.glsl.c.o [ 23%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_shadow_lib.glsl.c.o [ 23%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_glossy.glsl.c.o [ 23%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_shadow_tracing_lib.glsl.c.o [ 23%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_hair_info.glsl.c.o [ 23%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_hair.glsl.c.o [ 23%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_shadow_clipmap_clear_comp.glsl.c.o [ 23%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_holdout.glsl.c.o [ 23%] Building CXX object intern/cycles/device/CMakeFiles/cycles_device.dir/graphics_interop.cpp.o [ 23%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_shadow_page_allocate_comp.glsl.c.o [ 23%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_hue_sat_val.glsl.c.o [ 23%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_shadow_page_clear_comp.glsl.c.o [ 23%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_invert.glsl.c.o [ 23%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_layer_weight.glsl.c.o [ 23%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_shadow_page_defrag_comp.glsl.c.o [ 23%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_light_falloff.glsl.c.o [ 23%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_shadow_page_free_comp.glsl.c.o [ 23%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_shadow_page_mask_comp.glsl.c.o [ 23%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_shadow_page_ops_lib.glsl.c.o [ 23%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_light_path.glsl.c.o [ 23%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_shadow_tag_update_comp.glsl.c.o [ 23%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_shadow_tag_usage_comp.glsl.c.o [ 23%] Building CXX object intern/cycles/integrator/CMakeFiles/cycles_integrator.dir/adaptive_sampling.cpp.o [ 23%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_shadow_tag_usage_frag.glsl.c.o [ 23%] Building CXX object intern/cycles/bvh/CMakeFiles/cycles_bvh.dir/embree.cpp.o [ 23%] Building CXX object intern/cycles/bvh/CMakeFiles/cycles_bvh.dir/hiprt.cpp.o [ 23%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_shadow_tag_usage_lib.glsl.c.o [ 23%] Building CXX object intern/cycles/bvh/CMakeFiles/cycles_bvh.dir/multi.cpp.o [ 23%] Building CXX object intern/libmv/CMakeFiles/bf_intern_libmv.dir/libmv/multiview/euclidean_resection.cc.o [ 23%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_shadow_tag_usage_surfels_comp.glsl.c.o [ 23%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_shadow_tag_usage_vert.glsl.c.o [ 24%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_mapping.glsl.c.o [ 24%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_shadow_tag_usage_volume_comp.glsl.c.o [ 24%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_map_range.glsl.c.o [ 24%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_mix_color.glsl.c.o [ 24%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_shadow_test.glsl.c.o [ 24%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_shadow_tilemap_amend_comp.glsl.c.o [ 24%] Building CXX object intern/cycles/device/CMakeFiles/cycles_device.dir/kernel.cpp.o [ 25%] Building CXX object intern/cycles/integrator/CMakeFiles/cycles_integrator.dir/denoiser.cpp.o [ 25%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_shadow_tilemap_bounds_comp.glsl.c.o [ 25%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_mix_shader.glsl.c.o [ 25%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_noise.glsl.c.o [ 25%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_shadow_tilemap_finalize_comp.glsl.c.o [ 25%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_normal.glsl.c.o [ 25%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_shadow_tilemap_init_comp.glsl.c.o [ 25%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_normal_map.glsl.c.o [ 25%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_shadow_tilemap_lib.glsl.c.o [ 25%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_object_info.glsl.c.o [ 25%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_shadow_tilemap_rendermap_comp.glsl.c.o [ 25%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_spherical_harmonics_lib.glsl.c.o [ 25%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_subsurface_convolve_comp.glsl.c.o [ 25%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_output_aov.glsl.c.o [ 25%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_subsurface_lib.glsl.c.o [ 25%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_output_material.glsl.c.o [ 25%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_subsurface_setup_comp.glsl.c.o [ 25%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_surf_capture_frag.glsl.c.o [ 25%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_surf_deferred_frag.glsl.c.o [ 25%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_output_world.glsl.c.o [ 25%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_surf_depth_frag.glsl.c.o [ 25%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_particle_info.glsl.c.o [ 25%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_surf_forward_frag.glsl.c.o [ 25%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_point_info.glsl.c.o [ 25%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_surf_hybrid_frag.glsl.c.o [ 25%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_principled.glsl.c.o [ 25%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_surf_lib.glsl.c.o [ 25%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_surf_occupancy_frag.glsl.c.o [ 25%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_surf_shadow_frag.glsl.c.o [ 25%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_surf_volume_frag.glsl.c.o [ 25%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_shadow_page_tile_vert.glsl.c.o [ 25%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_shadow_page_tile_frag.glsl.c.o [ 25%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_ray_portal.glsl.c.o [ 25%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_refraction.glsl.c.o [ 25%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_rgb_to_bw.glsl.c.o [ 25%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_separate_color.glsl.c.o [ 25%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_separate_hsv.glsl.c.o [ 25%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_surf_world_frag.glsl.c.o [ 25%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_surfel_cluster_build_comp.glsl.c.o [ 25%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_separate_rgb.glsl.c.o [ 25%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_surfel_light_comp.glsl.c.o [ 25%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_separate_xyz.glsl.c.o [ 25%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_surfel_list_build_comp.glsl.c.o [ 25%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_set.glsl.c.o [ 25%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_surfel_list_lib.glsl.c.o [ 25%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_surfel_list_sort_comp.glsl.c.o [ 25%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_shader_to_rgba.glsl.c.o [ 25%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_surfel_ray_comp.glsl.c.o [ 25%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_sheen.glsl.c.o [ 25%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_squeeze.glsl.c.o [ 25%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_subsurface_scattering.glsl.c.o [ 25%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_thickness_lib.glsl.c.o [ 25%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_transparency_lib.glsl.c.o [ 25%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_velocity_lib.glsl.c.o [ 26%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_vertex_copy_comp.glsl.c.o [ 26%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_tangent.glsl.c.o [ 26%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_volume_integration_comp.glsl.c.o [ 26%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_tex_brick.glsl.c.o [ 26%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_volume_lib.glsl.c.o [ 26%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_tex_checker.glsl.c.o [ 26%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_tex_environment.glsl.c.o [ 26%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_volume_resolve_frag.glsl.c.o [ 26%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_tex_gradient.glsl.c.o [ 26%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/shaders/eevee_volume_scatter_comp.glsl.c.o [ 26%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_tex_image.glsl.c.o [ 26%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/eevee_defines.hh.c.o [ 26%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_tex_magic.glsl.c.o [ 26%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/eevee_next/eevee_shader_shared.hh.c.o [ 26%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_tex_noise.glsl.c.o [ 26%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_tex_sky.glsl.c.o [ 26%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_texture_coordinates.glsl.c.o [ 26%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_tex_voronoi.glsl.c.o [ 26%] Linking CXX static library ../../../lib/libcycles_graph.a [ 26%] Built target cycles_graph [ 26%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_tex_wave.glsl.c.o [ 26%] Building CXX object intern/cycles/integrator/CMakeFiles/cycles_integrator.dir/denoiser_gpu.cpp.o [ 26%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/shaders/workbench_cavity_lib.glsl.c.o [ 26%] Building CXX object intern/cycles/bvh/CMakeFiles/cycles_bvh.dir/node.cpp.o [ 26%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_tex_white_noise.glsl.c.o [ 26%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_toon.glsl.c.o [ 26%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/shaders/workbench_common_lib.glsl.c.o [ 26%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_transform_utils.glsl.c.o [ 26%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/shaders/workbench_composite_frag.glsl.c.o [ 26%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_translucent.glsl.c.o [ 26%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/shaders/workbench_curvature_lib.glsl.c.o [ 26%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_transparent.glsl.c.o [ 26%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/shaders/workbench_effect_dof_frag.glsl.c.o [ 26%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_uv_map.glsl.c.o [ 26%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_vector_displacement.glsl.c.o [ 26%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/shaders/workbench_effect_outline_frag.glsl.c.o [ 26%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_vector_math.glsl.c.o [ 26%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/shaders/workbench_effect_smaa_frag.glsl.c.o [ 26%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/shaders/workbench_effect_smaa_vert.glsl.c.o [ 26%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_vector_rotate.glsl.c.o [ 26%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/shaders/workbench_effect_taa_frag.glsl.c.o [ 26%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_vertex_color.glsl.c.o [ 26%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/shaders/workbench_extract_stencil.glsl.c.o [ 26%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_volume_absorption.glsl.c.o [ 26%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/shaders/workbench_image_lib.glsl.c.o [ 26%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_volume_principled.glsl.c.o [ 26%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/shaders/workbench_matcap_lib.glsl.c.o [ 26%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_volume_scatter.glsl.c.o [ 26%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/shaders/workbench_material_lib.glsl.c.o [ 26%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_voronoi.glsl.c.o [ 26%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/shaders/workbench_merge_depth_frag.glsl.c.o [ 27%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_wireframe.glsl.c.o [ 27%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/material/gpu_shader_material_world_normals.glsl.c.o [ 27%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/shaders/workbench_overlay_depth_frag.glsl.c.o [ 27%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_gpencil_stroke_vert.glsl.c.o [ 27%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/shaders/workbench_prepass_frag.glsl.c.o [ 27%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_gpencil_stroke_vert_no_geom.glsl.c.o [ 27%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/shaders/workbench_prepass_hair_vert.glsl.c.o [ 27%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_gpencil_stroke_frag.glsl.c.o [ 27%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/shaders/workbench_prepass_pointcloud_vert.glsl.c.o [ 27%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_gpencil_stroke_geom.glsl.c.o [ 27%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/shaders/workbench_prepass_vert.glsl.c.o [ 27%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/shaders/workbench_shadow_caps_geom.glsl.c.o [ 27%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_display_fallback_vert.glsl.c.o [ 27%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/shaders/workbench_shadow_caps_vert_no_geom.glsl.c.o [ 27%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_display_fallback_frag.glsl.c.o [ 27%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_cfg_world_clip_lib.glsl.c.o [ 27%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/shaders/workbench_shadow_debug_frag.glsl.c.o [ 27%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_colorspace_lib.glsl.c.o [ 27%] Building CXX object intern/cycles/bvh/CMakeFiles/cycles_bvh.dir/optix.cpp.o [ 27%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_index_2d_array_points.glsl.c.o [ 27%] Building CXX object intern/cycles/bvh/CMakeFiles/cycles_bvh.dir/sort.cpp.o [ 27%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/shaders/workbench_shadow_geom.glsl.c.o [ 27%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_index_2d_array_lines.glsl.c.o [ 27%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/shaders/workbench_shadow_vert.glsl.c.o [ 27%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/shaders/gpu_shader_index_2d_array_tris.glsl.c.o [ 27%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/shaders/workbench_shadow_visibility_comp.glsl.c.o [ 27%] Building C object source/blender/gpu/CMakeFiles/bf_gpu_shaders.dir/GPU_shader_shared_utils.hh.c.o [ 27%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/shaders/workbench_shadow_vert_no_geom.glsl.c.o [ 27%] Linking C static library ../../../lib/libbf_gpu_shaders.a [ 27%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/shaders/workbench_transparent_accum_frag.glsl.c.o [ 27%] Built target bf_gpu_shaders [ 27%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/shaders/workbench_transparent_resolve_frag.glsl.c.o [ 27%] Building CXX object intern/cycles/integrator/CMakeFiles/cycles_integrator.dir/denoiser_oidn.cpp.o [ 27%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/shaders/workbench_volume_frag.glsl.c.o [ 27%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/shaders/workbench_volume_vert.glsl.c.o [ 27%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/shaders/workbench_world_light_lib.glsl.c.o [ 27%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/workbench/workbench_shader_shared.h.c.o [ 27%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/common_aabb_lib.glsl.c.o [ 27%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/common_attribute_lib.glsl.c.o [ 27%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/common_colormanagement_lib.glsl.c.o [ 27%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/common_debug_draw_lib.glsl.c.o [ 27%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/common_debug_print_lib.glsl.c.o [ 27%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/common_debug_shape_lib.glsl.c.o [ 27%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/common_fullscreen_vert.glsl.c.o [ 27%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/common_fxaa_lib.glsl.c.o [ 27%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/common_gpencil_lib.glsl.c.o [ 27%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/common_grease_pencil_lib.glsl.c.o [ 27%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/common_hair_lib.glsl.c.o [ 27%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/common_hair_refine_comp.glsl.c.o [ 27%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/common_intersect_lib.glsl.c.o [ 27%] Building CXX object intern/cycles/device/CMakeFiles/cycles_device.dir/memory.cpp.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/common_math_geom_lib.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/common_math_lib.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/common_pointcloud_lib.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/common_shape_lib.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/common_subdiv_custom_data_interp_comp.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/common_subdiv_ibo_lines_comp.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/common_subdiv_ibo_tris_comp.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/common_subdiv_lib.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/common_subdiv_normals_accumulate_comp.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/common_subdiv_normals_finalize_comp.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/common_subdiv_patch_evaluation_comp.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/common_subdiv_vbo_edge_fac_comp.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/common_subdiv_vbo_edituv_strech_angle_comp.glsl.c.o [ 28%] Building CXX object intern/cycles/integrator/CMakeFiles/cycles_integrator.dir/denoiser_oidn_gpu.cpp.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/common_subdiv_vbo_edituv_strech_area_comp.glsl.c.o [ 28%] Building CXX object intern/cycles/integrator/CMakeFiles/cycles_integrator.dir/denoiser_optix.cpp.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/common_subdiv_vbo_lnor_comp.glsl.c.o [ 28%] Building CXX object intern/cycles/integrator/CMakeFiles/cycles_integrator.dir/path_trace.cpp.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/common_subdiv_vbo_sculpt_data_comp.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/common_view_clipping_lib.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/common_view_lib.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/draw_command_generate_comp.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/draw_debug_draw_display_frag.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/draw_debug_draw_display_vert.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/draw_debug_print_display_frag.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/draw_debug_print_display_vert.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/draw_intersect_lib.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/draw_math_geom_lib.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/draw_model_lib.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/draw_resource_finalize_comp.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/draw_view_finalize_comp.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/draw_view_lib.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/draw_view_reconstruction_lib.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/shaders/draw_visibility_comp.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/draw_command_shared.hh.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/draw_common_shader_shared.hh.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/draw_defines.hh.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/draw_pointcloud_private.hh.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/intern/draw_shader_shared.hh.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/gpencil/shaders/gpencil_frag.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/gpencil/shaders/gpencil_vert.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/gpencil/shaders/gpencil_antialiasing_frag.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/gpencil/shaders/gpencil_antialiasing_vert.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/gpencil/shaders/gpencil_common_lib.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/gpencil/shaders/gpencil_layer_blend_frag.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/gpencil/shaders/gpencil_mask_invert_frag.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/gpencil/shaders/gpencil_depth_merge_frag.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/gpencil/shaders/gpencil_depth_merge_vert.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/gpencil/shaders/gpencil_vfx_frag.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/gpencil/gpencil_defines.h.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/gpencil/gpencil_shader_shared.h.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/select/shaders/select_id_vert.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/select/shaders/select_id_frag.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/select/shaders/select_lib.glsl.c.o [ 28%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/select/select_shader_shared.hh.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/basic/shaders/basic_conservative_depth_geom.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/basic/shaders/basic_depth_vert.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/basic/shaders/basic_depth_vert_conservative_no_geom.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/basic/shaders/basic_depth_curves_vert.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/basic/shaders/basic_depth_pointcloud_vert.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/basic/shaders/basic_depth_frag.glsl.c.o [ 29%] Building CXX object intern/cycles/bvh/CMakeFiles/cycles_bvh.dir/split.cpp.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_antialiasing_frag.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_armature_dof_solid_frag.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_armature_dof_vert.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_armature_envelope_solid_frag.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_armature_envelope_solid_vert.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_armature_shape_outline_geom.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_armature_shape_outline_vert.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_armature_shape_outline_vert_no_geom.glsl.c.o [ 29%] Building CXX object intern/cycles/bvh/CMakeFiles/cycles_bvh.dir/unaligned.cpp.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_armature_shape_solid_frag.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_armature_shape_solid_vert.glsl.c.o [ 29%] Building CXX object intern/cycles/integrator/CMakeFiles/cycles_integrator.dir/tile.cpp.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_armature_shape_wire_vert.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_armature_shape_wire_vert_no_geom.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_armature_shape_wire_frag.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_armature_shape_wire_geom.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_armature_sphere_outline_vert.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_armature_sphere_solid_frag.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_armature_sphere_solid_vert.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_armature_stick_frag.glsl.c.o [ 29%] Building CXX object intern/cycles/integrator/CMakeFiles/cycles_integrator.dir/pass_accessor.cpp.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_armature_stick_vert.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_armature_wire_frag.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_armature_wire_vert.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_background_frag.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_clipbound_vert.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_common_lib.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_depth_only_frag.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_depth_only_vert.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_curve_handle_geom.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_curve_handle_vert.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_curve_handle_vert_no_geom.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_curve_point_vert.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_curves_handle_frag.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_curves_handle_vert.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_curve_wire_vert.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_gpencil_canvas_vert.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_gpencil_guide_vert.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_gpencil_vert.glsl.c.o [ 29%] Building CXX object intern/cycles/device/CMakeFiles/cycles_device.dir/queue.cpp.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_lattice_point_vert.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_lattice_wire_vert.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_mesh_analysis_frag.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_mesh_analysis_vert.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_mesh_common_lib.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_mesh_depth_vert.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_mesh_frag.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_mesh_geom.glsl.c.o [ 29%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_mesh_normal_vert.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_mesh_skin_root_vert.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_mesh_vert.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_mesh_vert_no_geom.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_particle_point_vert.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_particle_strand_vert.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_uv_edges_frag.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_uv_edges_geom.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_uv_edges_vert.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_uv_edges_vert_no_geom.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_uv_faces_vert.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_uv_image_mask_frag.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_uv_image_vert.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_uv_stretching_vert.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_uv_tiled_image_borders_vert.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_uv_verts_frag.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_edit_uv_verts_vert.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_extra_frag.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_extra_groundline_vert.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_extra_lightprobe_grid_vert.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_extra_loose_point_frag.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_extra_loose_point_vert.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_extra_point_vert.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_extra_vert.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_extra_wire_frag.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_extra_wire_vert.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_facing_frag.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_facing_vert.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_grid_background_frag.glsl.c.o [ 30%] Building CXX object intern/cycles/device/CMakeFiles/cycles_device.dir/cpu/device.cpp.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_grid_frag.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_grid_vert.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_image_frag.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_image_vert.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_motion_path_line_frag.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_motion_path_line_geom.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_motion_path_line_vert.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_motion_path_line_vert_no_geom.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_motion_path_point_vert.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_outline_detect_frag.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_outline_prepass_curves_vert.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_outline_prepass_frag.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_outline_prepass_geom.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_outline_prepass_gpencil_frag.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_outline_prepass_gpencil_vert.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_outline_prepass_pointcloud_vert.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_outline_prepass_vert.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_outline_prepass_vert_no_geom.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_paint_face_vert.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_paint_point_vert.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_paint_texture_frag.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_paint_texture_vert.glsl.c.o [ 30%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_paint_vertcol_frag.glsl.c.o [ 31%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_paint_vertcol_vert.glsl.c.o [ 31%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_paint_weight_frag.glsl.c.o [ 31%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_paint_weight_vert.glsl.c.o [ 31%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_paint_wire_vert.glsl.c.o [ 31%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_particle_frag.glsl.c.o [ 31%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_particle_vert.glsl.c.o [ 31%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_point_varying_color_frag.glsl.c.o [ 31%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_point_varying_color_varying_outline_aa_frag.glsl.c.o [ 31%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_pointcloud_only_vert.glsl.c.o [ 31%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_sculpt_curves_cage_vert.glsl.c.o [ 31%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_sculpt_curves_selection_frag.glsl.c.o [ 31%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_sculpt_curves_selection_vert.glsl.c.o [ 31%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_sculpt_mask_frag.glsl.c.o [ 31%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_sculpt_mask_vert.glsl.c.o [ 31%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_uniform_color_frag.glsl.c.o [ 31%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_varying_color.glsl.c.o [ 31%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_viewer_attribute_curve_vert.glsl.c.o [ 31%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_viewer_attribute_curves_vert.glsl.c.o [ 31%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_viewer_attribute_frag.glsl.c.o [ 31%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_viewer_attribute_mesh_vert.glsl.c.o [ 31%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_viewer_attribute_pointcloud_vert.glsl.c.o [ 31%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_volume_gridlines_vert.glsl.c.o [ 31%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_volume_velocity_vert.glsl.c.o [ 31%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_wireframe_frag.glsl.c.o [ 31%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_wireframe_vert.glsl.c.o [ 31%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/shaders/overlay_xray_fade_frag.glsl.c.o [ 31%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/overlay/overlay_shader_shared.h.c.o [ 31%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/image/shaders/image_engine_color_frag.glsl.c.o [ 31%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/image/shaders/image_engine_color_vert.glsl.c.o [ 31%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/image/shaders/image_engine_depth_frag.glsl.c.o [ 31%] Building C object source/blender/draw/CMakeFiles/bf_draw_shaders.dir/engines/image/shaders/image_engine_depth_vert.glsl.c.o [ 31%] Linking C static library ../../../lib/libbf_draw_shaders.a [ 31%] Built target bf_draw_shaders [ 31%] Building CXX object intern/cycles/integrator/CMakeFiles/cycles_integrator.dir/pass_accessor_cpu.cpp.o [ 31%] Building CXX object intern/libmv/CMakeFiles/bf_intern_libmv.dir/libmv/multiview/fundamental.cc.o [ 31%] Building CXX object intern/cycles/kernel/CMakeFiles/zstd_compress.dir/__/cmake/zstd_compress.cpp.o [ 31%] Building CXX object intern/cycles/device/CMakeFiles/cycles_device.dir/cpu/device_impl.cpp.o [ 32%] Linking CXX executable ../../../bin/zstd_compress [ 32%] Built target zstd_compress [ 32%] Building CXX object intern/cycles/integrator/CMakeFiles/cycles_integrator.dir/pass_accessor_gpu.cpp.o [ 32%] Linking CXX static library ../../../lib/libcycles_bvh.a [ 32%] Built target cycles_bvh [ 32%] Building CXX object intern/cycles/integrator/CMakeFiles/cycles_integrator.dir/path_trace_display.cpp.o [ 32%] Building CXX object intern/cycles/device/CMakeFiles/cycles_device.dir/cpu/kernel.cpp.o [ 32%] Building CXX object intern/cycles/kernel/CMakeFiles/cycles_kernel.dir/device/cpu/kernel.cpp.o [ 32%] Building CXX object intern/cycles/device/CMakeFiles/cycles_device.dir/cpu/kernel_thread_globals.cpp.o [ 32%] Building CXX object intern/cycles/device/CMakeFiles/cycles_device.dir/cuda/device.cpp.o [ 32%] Building CXX object intern/cycles/integrator/CMakeFiles/cycles_integrator.dir/path_trace_tile.cpp.o [ 32%] Building CXX object intern/cycles/integrator/CMakeFiles/cycles_integrator.dir/path_trace_work.cpp.o [ 32%] Building CXX object intern/cycles/scene/CMakeFiles/cycles_scene.dir/alembic.cpp.o [ 32%] Building CXX object intern/cycles/session/CMakeFiles/cycles_session.dir/buffers.cpp.o [ 32%] Building CXX object intern/cycles/scene/CMakeFiles/cycles_scene.dir/alembic_read.cpp.o [ 32%] Building CXX object intern/cycles/integrator/CMakeFiles/cycles_integrator.dir/path_trace_work_cpu.cpp.o [ 32%] Building CXX object intern/libmv/CMakeFiles/bf_intern_libmv.dir/libmv/multiview/homography.cc.o [ 32%] Building CXX object intern/cycles/device/CMakeFiles/cycles_device.dir/cuda/device_impl.cpp.o [ 32%] Building CXX object intern/cycles/session/CMakeFiles/cycles_session.dir/denoising.cpp.o [ 32%] Building CXX object intern/cycles/scene/CMakeFiles/cycles_scene.dir/attribute.cpp.o /pbulk/work/graphics/blender/work/blender-4.2.4/intern/cycles/device/cuda/device_impl.cpp: In constructor 'ccl::CUDADevice::CUDADevice(const ccl::DeviceInfo&, ccl::Stats&, ccl::Profiler&, bool)': /pbulk/work/graphics/blender/work/blender-4.2.4/intern/cycles/device/cuda/device_impl.cpp:61:40: error: static assertion failed 61 | static_assert(sizeof(arrayMemObject) == sizeof(CUarray)); | ~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~ /pbulk/work/graphics/blender/work/blender-4.2.4/intern/cycles/device/cuda/device_impl.cpp:61:40: note: the comparison reduces to '(8 == 4)' --- intern/cycles/device/CMakeFiles/cycles_device.dir/cuda/device_impl.cpp.o --- *** [intern/cycles/device/CMakeFiles/cycles_device.dir/cuda/device_impl.cpp.o] Error code 1 make[2]: stopped in /pbulk/work/graphics/blender/work/blender-4.2.4/cmake-pkgsrc-build *** [all] Error code 6 make: stopped in /pbulk/work/graphics/blender/work/blender-4.2.4/cmake-pkgsrc-build 1 error make: stopped in /pbulk/work/graphics/blender/work/blender-4.2.4/cmake-pkgsrc-build *** Error code 2 Stop. make[1]: stopped in /usr/pkgsrc/graphics/blender *** Error code 1 Stop. make: stopped in /usr/pkgsrc/graphics/blender